Hi All,
I'm trying to do a camera animation with an HDRI on a sky object but when the camera moves the HDRI BG moves weirdly because it is an infinite object (when I dolly the camera the BG doesn't move but if I tilt it moves too much)
Is there a way of using a sphere that is only slightly bigger than my environment so the HDRI background moves correctly? With just a little parralax?
Cheers!
Poke
hdri on a sphere as sky object?
Moderators: ChrisHekman, aoktar
hi, i would try in this way:
set an octane environment to black, so it doesn't interfered with the illumination;
create a big sphere with reversed normals and give it a diffuse material with, in the texture emission channel, the hdri;
you surely need to play a lot with the power and the gamma of the hdri and the general exposer in order to get the right illumination, but it surely works
ciao beppe
set an octane environment to black, so it doesn't interfered with the illumination;
create a big sphere with reversed normals and give it a diffuse material with, in the texture emission channel, the hdri;
you surely need to play a lot with the power and the gamma of the hdri and the general exposer in order to get the right illumination, but it surely works

ciao beppe