hdri on a sphere as sky object?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

Post Reply
pokeit
Licensed Customer
Posts: 96
Joined: Mon Mar 25, 2013 4:48 pm

Hi All,

I'm trying to do a camera animation with an HDRI on a sky object but when the camera moves the HDRI BG moves weirdly because it is an infinite object (when I dolly the camera the BG doesn't move but if I tilt it moves too much)

Is there a way of using a sphere that is only slightly bigger than my environment so the HDRI background moves correctly? With just a little parralax?

Cheers!

Poke
2xI7 3930K 3.2ghz/32gig/Win10ultsp1 1xI7 6950X @4.0ghz 2x Titans 1x 780ti 3x 980ti
C4DR15 OctaneC4D 3.03.3 SDK 3.03.3 Mobo: AsusP9X79 Pro
User avatar
bepeg4d
Octane Guru
Posts: 10360
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

hi, i would try in this way:
set an octane environment to black, so it doesn't interfered with the illumination;
create a big sphere with reversed normals and give it a diffuse material with, in the texture emission channel, the hdri;
you surely need to play a lot with the power and the gamma of the hdri and the general exposer in order to get the right illumination, but it surely works ;)
ciao beppe
pokeit
Licensed Customer
Posts: 96
Joined: Mon Mar 25, 2013 4:48 pm

Thanks Beppe I'll check it out!
2xI7 3930K 3.2ghz/32gig/Win10ultsp1 1xI7 6950X @4.0ghz 2x Titans 1x 780ti 3x 980ti
C4DR15 OctaneC4D 3.03.3 SDK 3.03.3 Mobo: AsusP9X79 Pro
Post Reply

Return to “Maxon Cinema 4D”