Hi all,
I'm not sure if this has been addressed already but I'm wondering if anyone has any tips on using octane to batch render a series of named views.
I've had pretty good luck using this script while rhinos render is set to octane:
http://www.rhinoscript.org/scripts/50
Only things that I haven't figured out is that it seems to close and voxelize the scene between each named view, and I haven't been able to make it save to a png instead of a jpg.
Anyone else have any input or other methods for this?
Thanks!
Batch Rendering Named Views
Moderator: face_off
If you open the viewport prior to rendering with the batch script, that should result in the scene not having to be reloaded each frame (since it will pickup the rendertarget from the Viewport). Also, there is a checkbox in the plugin Settings called "Scene Refrehs on View Change" - make sure this is unchecked.Only things that I haven't figured out is that it seems to close and voxelize the scene between each named view, and I haven't been able to make it save to a png instead of a jpg.
Regarding the save format, that will be controlled by the script. You can probably just edit the script to change jpg to png.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Hey Paul,
Seems that if I open the octane viewport, then run the rhino render on its own, or that script, it first closes the octane viewport then still proceeds to voxelize for the rhino render window and each batch named view as well . Not sure if there's anything else I'm missing. I have the view change box unchecked.
Thanks!
Seems that if I open the octane viewport, then run the rhino render on its own, or that script, it first closes the octane viewport then still proceeds to voxelize for the rhino render window and each batch named view as well . Not sure if there's anything else I'm missing. I have the view change box unchecked.
Thanks!
Sorry - I should have mentioned, you need to tick the "Use Viewport Rendertarget Geometry When Rendering :" checkbox in the Settings.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
It won't reload the scene into Octane with that checkbox clicked. So if a different camera has different geometry visible, that geometry change won't be reflected in the Octane render - since it is just reusing the same rendertarget. If you have moving geometry, just untick that box, and then the rendertarget (and geometry) will reload. You /might/ also be able to set Live Geometry on for meshes that are moving (if you are animating) and they might update between frames - but I haven't tested that.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question