Batch Rendering Named Views

Rhino 3D (Export script developed by SamPage; Integrated Plugin developed by Paul Kinnane)

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polywog7
Licensed Customer
Posts: 32
Joined: Fri Nov 05, 2010 7:59 pm

Hi all,

I'm not sure if this has been addressed already but I'm wondering if anyone has any tips on using octane to batch render a series of named views.

I've had pretty good luck using this script while rhinos render is set to octane:

http://www.rhinoscript.org/scripts/50

Only things that I haven't figured out is that it seems to close and voxelize the scene between each named view, and I haven't been able to make it save to a png instead of a jpg.

Anyone else have any input or other methods for this?

Thanks!
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face_off
Octane Plugin Developer
Posts: 15714
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Only things that I haven't figured out is that it seems to close and voxelize the scene between each named view, and I haven't been able to make it save to a png instead of a jpg.
If you open the viewport prior to rendering with the batch script, that should result in the scene not having to be reloaded each frame (since it will pickup the rendertarget from the Viewport). Also, there is a checkbox in the plugin Settings called "Scene Refrehs on View Change" - make sure this is unchecked.

Regarding the save format, that will be controlled by the script. You can probably just edit the script to change jpg to png.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
polywog7
Licensed Customer
Posts: 32
Joined: Fri Nov 05, 2010 7:59 pm

Hey Paul,

Seems that if I open the octane viewport, then run the rhino render on its own, or that script, it first closes the octane viewport then still proceeds to voxelize for the rhino render window and each batch named view as well . Not sure if there's anything else I'm missing. I have the view change box unchecked.

Thanks!
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face_off
Octane Plugin Developer
Posts: 15714
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Sorry - I should have mentioned, you need to tick the "Use Viewport Rendertarget Geometry When Rendering :" checkbox in the Settings.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
polywog7
Licensed Customer
Posts: 32
Joined: Fri Nov 05, 2010 7:59 pm

Ah great, that seems to be the ticket!

So does that just mean that it's going to use the same geometry or is it taking any camera target information etc with that box checked? Any adverse effects in other uses having that box checked?

Thanks!
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face_off
Octane Plugin Developer
Posts: 15714
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

It won't reload the scene into Octane with that checkbox clicked. So if a different camera has different geometry visible, that geometry change won't be reflected in the Octane render - since it is just reusing the same rendertarget. If you have moving geometry, just untick that box, and then the rendertarget (and geometry) will reload. You /might/ also be able to set Live Geometry on for meshes that are moving (if you are animating) and they might update between frames - but I haven't tested that.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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