OK so now that I started making some turntables, I quickly discovered that turbulence texture tends to stay static
look at the bottom
- any workarounds for a 3dmax workflow - mine is to take the texture and render it out on a plane in a white environment - it's probably crap, but I managed to get a good texture using turbulence and now I do not want to change it much..
OK so here is the texture from rendered out turbulence.. redneck style, I shall use it:
I think it works
Octane procedurals static in world space workarounds?
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3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax