Octane procedurals static in world space workarounds?

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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acc24ex
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OK so now that I started making some turntables, I quickly discovered that turbulence texture tends to stay static

look at the bottom


- any workarounds for a 3dmax workflow - mine is to take the texture and render it out on a plane in a white environment - it's probably crap, but I managed to get a good texture using turbulence and now I do not want to change it much..

OK so here is the texture from rendered out turbulence.. redneck style, I shall use it:
turbulence1.jpg
default_turbulence1.jpg
I think it works
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