Pre23 v4 - not understanding lamp shade test

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watchyour6
Licensed Customer
Posts: 19
Joined: Sat Sep 04, 2010 6:38 am

Lamp with bulb (emitter) and a mirror to help see addition perspective.

The inside of the lamp shade is not lit, for both path tracing and direct lighting renders.

Resolution: 1024x768 at 2000 samples, for both renders.
Attachments
Lamp_Mirror_view_pathtracing.png
Lamp_Mirror_view_directlighting.png
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MaTtY631990
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Are you trying to achieve the look of a proper lamp shade.
watchyour6
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Joined: Sat Sep 04, 2010 6:38 am

Yes. Simple enough, but I must be doing something wrong.

I've attached the ocs file.
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MaTtY631990
Licensed Customer
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Joined: Thu Apr 08, 2010 8:38 pm

Heres a workflow, In the graph editor make a diffuse material and connect to your lamp shade and then make a RGB spectrum texture and connect to the transmission controller on diffuse material and set to pure white. You can only see the real effect in pathtracing. ;)
watchyour6
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Posts: 19
Joined: Sat Sep 04, 2010 6:38 am

Thanks for the workflow tip. I'm still not getting a different result. Could you post an example illustrating the node setup and also the result rendered via pathtracing?
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MaTtY631990
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Joined: Thu Apr 08, 2010 8:38 pm

Image

So the output is from RGB spectrum is connected to input on transmission controller, and the diffuse material is connected to your model replacing the lamp shade material that was their, and leave the colour set to default and change transmission colour to white. Set your rendering kernal to pathtracing and this is result you should end up with.
Last edited by MaTtY631990 on Sat Aug 06, 2011 12:49 pm, edited 6 times in total.
watchyour6
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Joined: Sat Sep 04, 2010 6:38 am

Much better! Thanks again for the tutorial!
Attachments
Lamp_Mirror_view2_pathtracing.png
Win 7 x64 | 2x GTX460 2GB + GeForce 8600 GT 256MB | Quad 2.93GHz | 8GB
p3taoctane
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Joined: Mon Jan 25, 2010 12:53 am

Thanks for the tip.
But how did you create that RGB spectrum node?
I do a right click Add and can't find that anywhere
Thanks

Peter
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
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matej
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Location: Slovenia

add -> textures -> colours -> RGBspectrum
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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p3taoctane
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Perfecto... thanks... there are hidden gems I have yet to find

Peter
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
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