Hi Blender-Octane-Heads.
Can anybody tell me how to make an Alpha-Material?
I have rigidbodys that fall down to a cube. The cube is a passive rigidbody and should be invisible.
But i dont whant to see objects that are behind this cube. Because in post i whant to place the finished sequence over a video.
How to to this?
Alpha (or only shadow)-Material?
WIN7 64bit • 32GB DDR5 RAM • Intel i7 6x4GHz • GeForce GTX780 • Blender
YES! Got it working.
Thank you
Am i able to export everything in seperated passes?
iE only the mirror of an object thats mirrored in water.
or only the light, an object receives.
...
?
Thank you

Am i able to export everything in seperated passes?
iE only the mirror of an object thats mirrored in water.
or only the light, an object receives.
...
?
WIN7 64bit • 32GB DDR5 RAM • Intel i7 6x4GHz • GeForce GTX780 • Blender
No sorry, this kind of breakdown of the rendered components is not available in octane.dafassi wrote:Am i able to export everything in seperated passes?
iE only the mirror of an object thats mirrored in water.
or only the light, an object receives.
Only the deep channel kernel modes are available (ie: material ID, Z depth, geometric normals, shading normals, position, texture co-ordinates)
Thanks
Chris.