MaTtY631990 wrote:Just a test of faster glass rendering. Rendered with new pre 2.3, Took about 5 minutes to render. a couple of different camera responses used.
Hi
MaTtY631990,
I like you renders but there's a problem I'd like to address: I think there should not be any space between the liquid and the side-borders of the glass (have a look at the example below).
To achieve this in octane, you must make the liquid mesh compenetrate with the glass mesh.
Please someone correct me if I'm wrong.
Thanks,
Giuliano