Here i'm revisiting an old scene i had already rendered with mental ray. When i first bought Octane i thought i wouldn't be able to render such a scene...I stilll have 33%RAM free at 4096*2048
Octane rocks! Thx guys.
Retro-style Interior
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Yeah, very nice. I wouldn't mind living there 

Here an update from the situation i'm heading to with my project.
I'm having some trouble with the scene actually it renders slower than normal (5000 samples after 4hours with the GTX470 on 2048*1024), i get a lot of noise and fireflies and i can't really detect which material is giving the problems...we'll see, All the materials are the same as in the first scene behalf the marmer from the "cocoon"
I've edited the rendering but it didn't come out so good i loose a lot of info in the noise cleaning.
I think i'll try the "rrpob" method or however it is called...
I'm having some trouble with the scene actually it renders slower than normal (5000 samples after 4hours with the GTX470 on 2048*1024), i get a lot of noise and fireflies and i can't really detect which material is giving the problems...we'll see, All the materials are the same as in the first scene behalf the marmer from the "cocoon"
I've edited the rendering but it didn't come out so good i loose a lot of info in the noise cleaning.
I think i'll try the "rrpob" method or however it is called...

Antec 300 Casing/Windows 7 ultimate 64/i7 920/ ASUS p6T/ 6GB RAM/ Sparkle GTX470 1.2GB & Asus GeForce 8800GTs 512mb
OK came house from work and the render was finished, 13h 20min on a GTX470 (2048*1024)
I found it quite much...maybe the trees or the carpet.
The samples gave some more definition on the textures, beter than before eitherway!
I found it quite much...maybe the trees or the carpet.
The samples gave some more definition on the textures, beter than before eitherway!
Antec 300 Casing/Windows 7 ultimate 64/i7 920/ ASUS p6T/ 6GB RAM/ Sparkle GTX470 1.2GB & Asus GeForce 8800GTs 512mb
I think the problem might be related to a too high bump map power somewhere.
14 hours is not normal, you should be able to render this scene in max 2 hours or so with a GTX470,
so there's something wrong.
have you any bump maps that are higher than 0.2 in the 'power' parameter of them ?
Radiance
14 hours is not normal, you should be able to render this scene in max 2 hours or so with a GTX470,
so there's something wrong.
have you any bump maps that are higher than 0.2 in the 'power' parameter of them ?
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
I have been looking and i couldn't find a material with a bump higher than 0.17
Maybe it's a matter of drivers for the Nvidia i'll look it up.
Maybe it's a matter of drivers for the Nvidia i'll look it up.
Antec 300 Casing/Windows 7 ultimate 64/i7 920/ ASUS p6T/ 6GB RAM/ Sparkle GTX470 1.2GB & Asus GeForce 8800GTs 512mb
This looks great!
It would definitely be nice to see a smoother render! Have you tried rendering out a larger size image and then downscaling it?
Also the back wall is a little too bright and is eating up the chair detail. Maybe try lowering the turbidity if you're using daylight system.
Nice work!
It would definitely be nice to see a smoother render! Have you tried rendering out a larger size image and then downscaling it?
Also the back wall is a little too bright and is eating up the chair detail. Maybe try lowering the turbidity if you're using daylight system.
Nice work!
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- Elvissuperstar007
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carpet is not like
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
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