camera correction modifier support~~~

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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jang yoon soo
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Posts: 30
Joined: Tue Oct 23, 2012 4:46 am

Please support....
B_M_A
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Joined: Wed Feb 01, 2012 8:25 am

i need this too...!!!
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osmose
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jang yoon soo wrote:Please support....
+1
gonzohot
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Posts: 33
Joined: Mon Sep 16, 2013 10:43 am

I also need camera correction function or compatibility with the default camera modifier...
please add this as soon as possible.
gueoct
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Posts: 402
Joined: Mon Jul 11, 2011 3:10 pm

What exactly, do you want to know?

If you mean Camera Correction Modifier; it does not work.
Thank God!
Because: as i pointed out in this post
http://render.otoy.com/forum/viewtopic. ... ft#p108039
Camera "Correction" is something that does not exist in real life (photography)

Max´s Camera Correction, like VRay "physical" Camera, is straightening a distorted image.
In VRay it´s even called "Shift", which is totally wrong!

Octane Camera instead, works like a real camera. You set the Camera straight/horizontal and then
Shift in order to change the frame....!!! hence the term SHIFT
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gonzohot
Licensed Customer
Posts: 33
Joined: Mon Sep 16, 2013 10:43 am

gueoct wrote:What exactly, do you want to know?

If you mean Camera Correction Modifier; it does not work.
Thank God!
Because: as i pointed out in this post
http://render.otoy.com/forum/viewtopic. ... ft#p108039
Camera "Correction" is something that does not exist in real life (photography)

Max´s Camera Correction, like VRay "physical" Camera, is straightening a distorted image.
In VRay it´s even called "Shift", which is totally wrong!

Octane Camera instead, works like a real camera. You set the Camera straight/horizontal and then
Shift in order to change the frame....!!! hence the term SHIFT
What I exactly need is a tool that display in the viewport what i gonna see into my render (isn't it WYSIWYG definition ?).

Actually 3DSmax and Octane renderView dismatch when using Shifting.
Also if creating Octane camera from an existing non Orthogonal camera it ends with very stranges deformations and completely dismatching viewports (see the exemple image).

Image
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