camera correction modifier support~~~
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+1jang yoon soo wrote:Please support....
What exactly, do you want to know?
If you mean Camera Correction Modifier; it does not work.
Thank God!
Because: as i pointed out in this post
http://render.otoy.com/forum/viewtopic. ... ft#p108039
Camera "Correction" is something that does not exist in real life (photography)
Max´s Camera Correction, like VRay "physical" Camera, is straightening a distorted image.
In VRay it´s even called "Shift", which is totally wrong!
Octane Camera instead, works like a real camera. You set the Camera straight/horizontal and then
Shift in order to change the frame....!!! hence the term SHIFT
If you mean Camera Correction Modifier; it does not work.
Thank God!
Because: as i pointed out in this post
http://render.otoy.com/forum/viewtopic. ... ft#p108039
Camera "Correction" is something that does not exist in real life (photography)
Max´s Camera Correction, like VRay "physical" Camera, is straightening a distorted image.
In VRay it´s even called "Shift", which is totally wrong!
Octane Camera instead, works like a real camera. You set the Camera straight/horizontal and then
Shift in order to change the frame....!!! hence the term SHIFT
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
What I exactly need is a tool that display in the viewport what i gonna see into my render (isn't it WYSIWYG definition ?).gueoct wrote:What exactly, do you want to know?
If you mean Camera Correction Modifier; it does not work.
Thank God!
Because: as i pointed out in this post
http://render.otoy.com/forum/viewtopic. ... ft#p108039
Camera "Correction" is something that does not exist in real life (photography)
Max´s Camera Correction, like VRay "physical" Camera, is straightening a distorted image.
In VRay it´s even called "Shift", which is totally wrong!
Octane Camera instead, works like a real camera. You set the Camera straight/horizontal and then
Shift in order to change the frame....!!! hence the term SHIFT
Actually 3DSmax and Octane renderView dismatch when using Shifting.
Also if creating Octane camera from an existing non Orthogonal camera it ends with very stranges deformations and completely dismatching viewports (see the exemple image).
