Trying to get a render right with 2.3
I get way too much fireflies with pathtracing and HDRI is this normal?
Somebody got tricks?
Exterior render
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
It is normal. Down the road there will be a fix for it automaticly.
For now use this - http://www.refractivesoftware.com/forum ... 075#p25075
For now use this - http://www.refractivesoftware.com/forum ... 075#p25075
Amiga 1000 with 2mb memory card
Yes indeed, for the moment i haven't managed to get a clean render with pathtracing HDRI and bump/specular maps.
Defly is good but not enough for me.
Directlight seems to work... with bump and specular. Not with HDRI though, either way not with all textures.
I've seen some pretty clean renders around i don't think I get it. Which is the best version to render? is there a difference between them?
Defly is good but not enough for me.
Directlight seems to work... with bump and specular. Not with HDRI though, either way not with all textures.
I've seen some pretty clean renders around i don't think I get it. Which is the best version to render? is there a difference between them?
Antec 300 Casing/Windows 7 ultimate 64/i7 920/ ASUS p6T/ 6GB RAM/ Sparkle GTX470 1.2GB & Asus GeForce 8800GTs 512mb
you probably have the bump map power on the gray concrete pieces (which are full of fireflies) way too high.
use a low value like 0.1 or 0.2 max and you'll have MUCH less fireflies.
Radiance
use a low value like 0.1 or 0.2 max and you'll have MUCH less fireflies.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
- Phr0stByte
- Posts: 141
- Joined: Tue Jan 12, 2010 12:44 pm
So, does the 2.3 have better anti-alias filtering? Rendering at 2-3x your intended size is OK for some, but I am required to make large res renders to begin with and 2-3x my intended size will kill Octane and my system. Anyone?
Ok, much less bump, IOR and supersampling. It worked.
I didn't manage to get more illumination without burning the HDRI plate neither in Octane or in PS. I suppose they are pretty accurate.
Need more hi-quality HDRI!! hahah
I like the results. thank you all for the tips!
I didn't manage to get more illumination without burning the HDRI plate neither in Octane or in PS. I suppose they are pretty accurate.
Need more hi-quality HDRI!! hahah
I like the results. thank you all for the tips!

Antec 300 Casing/Windows 7 ultimate 64/i7 920/ ASUS p6T/ 6GB RAM/ Sparkle GTX470 1.2GB & Asus GeForce 8800GTs 512mb