Interior test Octane render for c4d

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Giacomo C
Licensed Customer
Posts: 23
Joined: Tue Feb 15, 2011 6:40 pm

Interior test with Octane integrated plugin for c4d, for the exterior vegetation i've use c4d instance.
pmc kernel
time cooking for each image more or less 6/8 h

gpu Gtx 580m x2
Dell Alienware mx 18

Giacomo Consigli
Attachments
vista frontale.jpg
vista divano finestra sn.jpg
primo piano bicchieri tavolo fumo.jpg
vista divano dof.jpg
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bepeg4d
Octane Guru
Posts: 10356
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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hi giacomo, well done ;)
there is something strange in the metal of the lamp on the right :roll:
it would be nice to see more light coming from the windows, you can boost the environment light or using an invisible emitter instead of the glass :roll:
ciao beppe
Giacomo C
Licensed Customer
Posts: 23
Joined: Tue Feb 15, 2011 6:40 pm

Hi Beppe! Thnx for reply! The metal of the lamp takes the reflections of the ceiling lights... You're right maybe i should increase the light from the window...soon I'll try to improve the image.
Thanx again
Have a good day :)
Ciao Giacomo
paoloverona
Licensed Customer
Posts: 435
Joined: Thu Mar 29, 2012 8:40 pm

Hi Giacomo,
I think that your colseups are really nice and works almost good:
- the couch and the square cushions should be more detailed and the texture better mapped
- the tray for the glasses and bottles is without shape (seems to be just a flat plane) and seems is floating

As for the wide angle view what "sounds bad" for me is:
- the windows looks little too short/small in proportion with how much space remain to the ceiling, but I'm not an architect so I hope that someone else could give his opinion...maybe a false ceiling is needed (would be cool with a lightened perimeter or hole).
- the walls texture works good only in the closeups (evident tiling in the other shot)
- too much naked walls...It took me different time to realize that the picture on the wall in real was a TV ;), you could add a couple of speaker
- the left part of the room is quite totally empty respect to the right (I think that some other object is needed)

That's all. Don't think that I'm too rude with you, it's only the fact that I feel that you are on the right way and with only little adjustments your scene could be lot enhanced ;)
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
kavorka
Licensed Customer
Posts: 1351
Joined: Sat Feb 04, 2012 6:40 am

Personally, I don't like the image outside the window.
i would change the saturation and levels so it doesn't distract from the interior as much as it does. A common thing I do is take the mid level and move it towards the white. This can give you a much brighter image that still retains detail but wont be so distracting. Also, do a slight blur filter on it.

Things that are high saturation and contrast will draw the eye. You want the outside to create ambiance, not distract the eye.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
Giacomo C
Licensed Customer
Posts: 23
Joined: Tue Feb 15, 2011 6:40 pm

Hi Paolo,thanks for your comments! Next i'll try to best the scene,you right!
Every suggestions are welcome ;)
Thanks
Giacomo :)
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