Help with Specular Maps

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3dmania
Licensed Customer
Posts: 87
Joined: Fri Apr 05, 2013 9:49 am

Hello,

I know this may sound like a noobish question, but I just cannot seem to get specular maps to work right. For instance I would like to add a wet skin overlay over my standard diffuse and bump maps. I have a seperarte WET specular map (http://www.daz3d.com/universal-wet-maps-and-orcamaid), I add it in DAZ3d but it does not translate over to the Octane render plugin although the map is correctly displayed in the skin surface tab in DAZ3d.

Can someone pls be so kind and tell me on how I can overlay my spec map within the Daz3d Octane render plugin. Thankyou
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larsmidnatt
Licensed Customer
Posts: 499
Joined: Tue Sep 25, 2012 12:28 pm

does it use a shader that is not the default daz shader? i think only the daz default shader goes over to the plugin perfectly. you can try converting the shader back to the daz default shader and see if octane picks that up.

Or you can load it up manually.
Win10 x64
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
3dmania
Licensed Customer
Posts: 87
Joined: Fri Apr 05, 2013 9:49 am

No it does not convert to Octane, I already tried it with different shaders. How can I setup the spec overlay in the NGE?
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larsmidnatt
Licensed Customer
Posts: 499
Joined: Tue Sep 25, 2012 12:28 pm

set the material to glossy. for the specular field set the type float image (or a guess image if needed). Select image file.
Win10 x64
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
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larsmidnatt
Licensed Customer
Posts: 499
Joined: Tue Sep 25, 2012 12:28 pm

here is how I would do it.
Attachments
example.jpg
Win10 x64
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
3dmania
Licensed Customer
Posts: 87
Joined: Fri Apr 05, 2013 9:49 am

thank you, that did the trick
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