Final Interior Garage Old Car

Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
User avatar
visuall
Licensed Customer
Posts: 163
Joined: Mon Aug 06, 2012 6:41 pm
Location: Switzerland / Suisse Francophone
Contact:

Critics are welcome !!
Et si il y a des francophones , je vous salue!! :)
Attachments
original size 3137x2378 Sky light only, [b]direct lighting[/b],  glare blur spectral, ektacrome 64cd, gamma 2.2, white balance :FFFBC1,  1 hour with 2 x gtx 690 , photoshop post prod: duplicate layer, opacity screen, 50%
original size 3137x2378 Sky light only, [b]direct lighting[/b], glare blur spectral, ektacrome 64cd, gamma 2.2, white balance :FFFBC1, 1 hour with 2 x gtx 690 , photoshop post prod: duplicate layer, opacity screen, 50%
OCTANE STANDALONE 4 | Octane For C4D | Win7/64 | 2XGEFORCE GTX1060| I7 3770 | 32GB
User avatar
PAQUITO
Licensed Customer
Posts: 463
Joined: Wed Nov 21, 2012 4:50 pm
Location: Spain
Contact:

Excellent work, I love the tonality and light, although the depth of field looks way heavier to me.
AMD FX8350 8 cores. 16GBs RAM
GTX690
Win8 64.
Image
User avatar
icelaglace
OctaneRender Team
Posts: 168
Joined: Thu Jul 05, 2012 11:59 am
Contact:

Nice,
Some feedback as you asked:
DOF is probably too high like PAQUITO said. it gives a toy feeling to the image,
Reduce the aperture for ex.
The texture on the car bumper is pretty repeated quite obviously & it's quite visible.
The rest is pretty good! Well done.
Last edited by icelaglace on Thu Apr 18, 2013 1:16 am, edited 1 time in total.
http://icelaglace.com
User avatar
PAQUITO
Licensed Customer
Posts: 463
Joined: Wed Nov 21, 2012 4:50 pm
Location: Spain
Contact:

I don´t agree with the aperture. It gives a nice and visually appealing look to that kind of images. In this particular case I think it works pretty nicely.

The bumper, yes, I see some tiling. Why are you using a texture there? I would put simply a chromy/metallic material.
AMD FX8350 8 cores. 16GBs RAM
GTX690
Win8 64.
Image
User avatar
visuall
Licensed Customer
Posts: 163
Joined: Mon Aug 06, 2012 6:41 pm
Location: Switzerland / Suisse Francophone
Contact:

icelaglace wrote:Nice,
Some feedback as you asked:
DOF is probably too high like PAQUITO said. it gives a toy feeling to the image,
Reduce the aperture for ex.
The texture on the car bumper is pretty repeated quite obviously & it's quite visible.
The rest is pretty good! Well done.
PAQUITO wrote:Excellent work, I love the tonality and light, although the depth of field looks way heavier to me.
Hello gentlemen, then according to your specifications, so I remade this picture, in fact, the chrome on the front was false, the dof down a little bit, because I'm a drug addict of dof.
the photographer is still in me haha!
Attachments
new render
new render
old render sorry....
old render sorry....
Last edited by visuall on Thu Apr 18, 2013 11:22 am, edited 1 time in total.
OCTANE STANDALONE 4 | Octane For C4D | Win7/64 | 2XGEFORCE GTX1060| I7 3770 | 32GB
sdwhitton
Licensed Customer
Posts: 126
Joined: Sat Oct 15, 2011 5:26 pm

I think these are great!

what's not to like?
workstation well past its sell-by-date, Vista 64 bit (!) with a pitiful amount of RAM, re-invigorated with a GX 590

3ds Max Design 2011 (have 2013 but can't be bothered to re-do all the UI), CS5, and that free z-brush program, whatever it's called
User avatar
ROUBAL
Licensed Customer
Posts: 2199
Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE
Contact:

Great images. For my own, the only thing that I think looks weird is the chrome surface behind the front grille of the car.

It looks like there is no air input. I would put instead a pitch black diffuse rough material or some very dark mechanical details, just to suggest the motor, or a second dark grille.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
User avatar
visuall
Licensed Customer
Posts: 163
Joined: Mon Aug 06, 2012 6:41 pm
Location: Switzerland / Suisse Francophone
Contact:

ROUBAL wrote:Great images. For my own, the only thing that I think looks weird is the chrome surface behind the front grille of the car.

It looks like there is no air input. I would put instead a pitch black diffuse rough material or some very dark mechanical details, just to suggest the motor, or a second dark grille.
C'est noté pour la prochaine version ! c'est pas faux!!
OCTANE STANDALONE 4 | Octane For C4D | Win7/64 | 2XGEFORCE GTX1060| I7 3770 | 32GB
User avatar
PAQUITO
Licensed Customer
Posts: 463
Joined: Wed Nov 21, 2012 4:50 pm
Location: Spain
Contact:

I like both images, each one on its own style.
AMD FX8350 8 cores. 16GBs RAM
GTX690
Win8 64.
Image
User avatar
visuall
Licensed Customer
Posts: 163
Joined: Mon Aug 06, 2012 6:41 pm
Location: Switzerland / Suisse Francophone
Contact:

PAQUITO wrote:I like both images, each one on its own style.
;) 8-)
OCTANE STANDALONE 4 | Octane For C4D | Win7/64 | 2XGEFORCE GTX1060| I7 3770 | 32GB
Post Reply

Return to “M is for Metaverse Gallery”