This shows how the dirt map works in OctaneRender Standalone.
OctaneRender Standalone Tutorial: Dirt Map
- RealityFox
- Posts: 273
- Joined: Sat May 05, 2012 1:43 pm
Neato, are there any images that show a practical use for this with octane?
I had a look for some renders around on the forum that used the dirt map:
http://render.otoy.com/forum/viewtopic. ... 83#p126183
http://render.otoy.com/forum/viewtopic. ... 75#p122475
http://render.otoy.com/forum/viewtopic. ... 3&p=146003
http://render.otoy.com/forum/viewtopic.php?f=6&t=27846 (multiple images in the forum)
http://render.otoy.com/forum/viewtopic. ... 7&p=143510
http://render.otoy.com/forum/viewtopic. ... 83#p126183
http://render.otoy.com/forum/viewtopic. ... 75#p122475
http://render.otoy.com/forum/viewtopic. ... 3&p=146003
http://render.otoy.com/forum/viewtopic.php?f=6&t=27846 (multiple images in the forum)
http://render.otoy.com/forum/viewtopic. ... 7&p=143510
- RealityFox
- Posts: 273
- Joined: Sat May 05, 2012 1:43 pm
Ah these are great. Love the one that shows the nodes, thanks for linking these to me. Have you ever thought about partnering up with Lynda or something similar to make more professional tutorials?- But anyway, the dirtmap is really fantastic.
- LudovicRouy
- Posts: 216
- Joined: Sat Apr 03, 2010 5:05 pm
- Location: FRANCE
- Contact:
Thanks for this one Fooze !
thank you fooze.
cheers
Resmas
cheers

Resmas
i7-2600k | SSD Vertex 3 | WD Velociraptor | WS Revolution | 16GB Ram HyperX | PSU LEPA G1600W | 3 X Asus GTX590 |
https://pt-pt.facebook.com/arq.resmas
https://pt-pt.facebook.com/arq.resmas
- Jaberwocky
- Posts: 976
- Joined: Tue Sep 07, 2010 3:03 pm
An alternative use for the Dirt node
creating foliage for a wall..try it also with images of moss etc.
Please see attached..
to get this to work i buried the branch's geometry halfway into the wall, the dirt function then picked up the intersection of the wall line and the branch's
i also inverted it to pick up the edges of the wall and varied the strength , radius and details.
have fun !
Jaba
creating foliage for a wall..try it also with images of moss etc.
Please see attached..
to get this to work i buried the branch's geometry halfway into the wall, the dirt function then picked up the intersection of the wall line and the branch's
i also inverted it to pick up the edges of the wall and varied the strength , radius and details.
have fun !
Jaba

CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
Wow...that looks so cool.
Hope you can do a quick tutorial on video.
that looks really nice.
cheers
well done and thx for sharing.
resmas
Hope you can do a quick tutorial on video.

that looks really nice.
cheers
well done and thx for sharing.
resmas
i7-2600k | SSD Vertex 3 | WD Velociraptor | WS Revolution | 16GB Ram HyperX | PSU LEPA G1600W | 3 X Asus GTX590 |
https://pt-pt.facebook.com/arq.resmas
https://pt-pt.facebook.com/arq.resmas
- LonnieVoks
- Posts: 2
- Joined: Fri Jun 19, 2015 8:34 pm
Please make tutorial for create scripts on game to use in quickbms or tell me what the program to use to create script?
I dont understand how to create script manualy maybe?
I dont understand how to create script manualy maybe?