Octane Dirt

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Re: Octane Dirt

Postby grimm » Mon Feb 04, 2013 4:52 am

grimm Mon Feb 04, 2013 4:52 am
This is going to be soooo much fun. :) I was wanting to do something like this once the procedural texturing was more mature, but this works too.

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Re: Octane Dirt

Postby Karba » Mon Feb 04, 2013 10:48 pm

Karba Mon Feb 04, 2013 10:48 pm
Some extreme case
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Re: Octane Dirt

Postby Elvissuperstar007 » Mon Feb 04, 2013 11:47 pm

Elvissuperstar007 Mon Feb 04, 2013 11:47 pm
Karba wrote:Some extreme case


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Re: Octane Dirt

Postby pixelrush » Tue Feb 05, 2013 12:54 am

pixelrush Tue Feb 05, 2013 12:54 am
Looks really good.
Hope you won't tease us too long ;)
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Re: Octane Dirt

Postby Karba » Tue Feb 05, 2013 2:28 am

Karba Tue Feb 05, 2013 2:28 am
Unfortunately massive usage of dirt can lead to significant speed drop up to 3 times in this picture.
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Re: Octane Dirt

Postby Javadevil » Tue Feb 05, 2013 2:49 am

Javadevil Tue Feb 05, 2013 2:49 am
Thats one nice material, great use of dirt, I guess the performance hit is an issue but also unwrapping a model like that would be time consuming too.
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Re: Octane Dirt

Postby pixelrush » Tue Feb 05, 2013 2:58 am

pixelrush Tue Feb 05, 2013 2:58 am
Hmmm... well how does it perform with a just little dirt? If its not a lot different like 2/3 speed then that's fine I think. Unless you are doing something 'artisitic/rustic' in nature then you possibly only want to have things look 'not too new' :roll:
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Re: Octane Dirt

Postby icelaglace » Tue Feb 05, 2013 3:49 am

icelaglace Tue Feb 05, 2013 3:49 am
Also another usage of the Octane dirt here, quick render though.
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Re: Octane Dirt

Postby Rikk The Gaijin » Tue Feb 05, 2013 4:06 am

Rikk The Gaijin Tue Feb 05, 2013 4:06 am
Great news! This will save some texture-making time.
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Re: Octane Dirt

Postby pixelrush » Tue Feb 05, 2013 6:07 am

pixelrush Tue Feb 05, 2013 6:07 am
On the eye looks wrong, or perhaps it is just not enough samples?
Perhaps it shouldnt be applied to emitters or should be multiplied?? :roll:
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