glass - as in window

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colin
Licensed Customer
Posts: 77
Joined: Mon Aug 02, 2010 7:38 am
Location: switzerland

how would i go about making a glass material that actually "lets light through"?
i ask because so far i failed making a window what a window supposed to do - letting light through...
(see attached pic).

many thanx in advance guys!
colin
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no_transparency.jpg
Windows7, QuadCore, 8GB RAM, GeForce 480, Cinema4D R12
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pckmark
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Posts: 42
Joined: Sat Nov 07, 2009 11:50 am

Hi Collin.

I guess that the easiest way would be to make a specular material, and go from there? Maybe you have made the window glossy instead of specular, atleast thats what i think :D

Even though its more realistic to make glass have IOR of 1.6something, it can be a good idea to let it have an IOR of 1.0, that way light wont bounce around like crazy when going through... Is hell for path-tracing, until MLT arrives :)

Best of luck, and maybe some of the pros will step in and guide you better :D
Sidux X86_64 - 450 GTS "golden sample" - 4 GB Ram - Intel Core 2 Quad 2.33 GhZ - 1 TB Sata drive
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pckmark
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Although it looks like a bug or something related to alpha mapping.
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Proupin
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can't be done, in the upcoming release this should be possible (as soon as MLT is introduced)
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colin
Licensed Customer
Posts: 77
Joined: Mon Aug 02, 2010 7:38 am
Location: switzerland

thanx proupin - good to know...
Windows7, QuadCore, 8GB RAM, GeForce 480, Cinema4D R12
DayVids
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Posts: 350
Joined: Tue May 11, 2010 2:35 am

if you use pathtracing and HDRI mapping, it will work, if not, then no go.
CPU - i7-950 3.06 Ghz, 24GB Ram, Win7 x64, 2 display monitors, GeForce GTX 580 3GB Classified. I'm glad to say I LOVE OCTANE!
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Hi,

There is no directlight through opacity or glass at this moment.
It's stated in the release notes.

We'll introduce this in the final 2.3 version.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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