how would i go about making a glass material that actually "lets light through"?
i ask because so far i failed making a window what a window supposed to do - letting light through...
(see attached pic).
many thanx in advance guys!
colin
glass - as in window
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Hi Collin.
I guess that the easiest way would be to make a specular material, and go from there? Maybe you have made the window glossy instead of specular, atleast thats what i think
Even though its more realistic to make glass have IOR of 1.6something, it can be a good idea to let it have an IOR of 1.0, that way light wont bounce around like crazy when going through... Is hell for path-tracing, until MLT arrives
Best of luck, and maybe some of the pros will step in and guide you better
I guess that the easiest way would be to make a specular material, and go from there? Maybe you have made the window glossy instead of specular, atleast thats what i think

Even though its more realistic to make glass have IOR of 1.6something, it can be a good idea to let it have an IOR of 1.0, that way light wont bounce around like crazy when going through... Is hell for path-tracing, until MLT arrives

Best of luck, and maybe some of the pros will step in and guide you better

Sidux X86_64 - 450 GTS "golden sample" - 4 GB Ram - Intel Core 2 Quad 2.33 GhZ - 1 TB Sata drive
can't be done, in the upcoming release this should be possible (as soon as MLT is introduced)
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
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