white balance picker precision

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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gabrielefx
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I think that the white balance picker is too much precise because it picks (samples) one single pixel and during the progressive render in a small area there are pixels of different colors. Moving the picker of just one pixel produces different white balance results.

The white balance picker should sample a medium area and calculate an average value.

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oguzbir
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gabrielefx wrote:I think that the white balance picker is too much precise because it picks (samples) one single pixel and during the progressive render in a small area there are pixels of different colors. Moving the picker of just one pixel produces different white balance results.
The white balance picker should sample a medium area and calculate an average value.
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I totally agree. It's a neat feature and has to be improved.
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abstrax
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gabrielefx wrote:I think that the white balance picker is too much precise because it picks (samples) one single pixel and during the progressive render in a small area there are pixels of different colors. Moving the picker of just one pixel produces different white balance results.

The white balance picker should sample a medium area and calculate an average value.

Best regards
Currently it samples 3x3 pixels. We can increase the area, but to which size?
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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gabrielefx
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abstrax wrote:
gabrielefx wrote:I think that the white balance picker is too much precise because it picks (samples) one single pixel and during the progressive render in a small area there are pixels of different colors. Moving the picker of just one pixel produces different white balance results.

The white balance picker should sample a medium area and calculate an average value.

Best regards
Currently it samples 3x3 pixels. We can increase the area, but to which size?
It should be larger with few computed samples, when the image has less noise can be more precise.
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