Simple interior in AO

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wastzzz
Licensed Customer
Posts: 149
Joined: Mon Oct 15, 2012 7:04 pm

Greetings :)
HDR based lighting, AO distance 3.0, 8000 samples. Rendertime around 30 mins.
Attachments
render.jpg
paoloverona
Licensed Customer
Posts: 435
Joined: Thu Mar 29, 2012 8:40 pm

I like that simple scene, but for me looks flat.

I think that you should add some other filling lights with low power and low color temperature, maybe one that faces diagonally the sofa just to enhance its imperfections and contours, another to the right part to give a color contrast, you can try either by increasing the HDR power to increase the light to the left part (or just adding a plane with high temperature color at the left part)

...hope not to have suggest bullshits :mrgreen:
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
wastzzz
Licensed Customer
Posts: 149
Joined: Mon Oct 15, 2012 7:04 pm

Here's another view.
So thanks for your suggestions.
We're basically trying to accomplish decent renders with HDRI in Ambient Occlusion mode for movie purposes. I could say I'm quite satisfied :)
Attachments
HDRI, AO mode
HDRI, AO mode
wisemanxxx
Licensed Customer
Posts: 72
Joined: Wed Apr 27, 2011 7:48 am

I like images. What kind of hdr did you use? I don't feel any bluish sky tint
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PolderAnimation
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Posts: 375
Joined: Mon Oct 10, 2011 10:23 am
Location: Netherlands
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I really like the second images.
The first images was 30 min render time, which, and how many gpus did you use?
Win 10 64bit | RTX 3090 | i9 7960X | 64GB
wastzzz
Licensed Customer
Posts: 149
Joined: Mon Oct 15, 2012 7:04 pm

PolderAnimation wrote:I really like the second images.
The first images was 30 min render time, which, and how many gpus did you use?
One GTX 670
wastzzz
Licensed Customer
Posts: 149
Joined: Mon Oct 15, 2012 7:04 pm

Another quick exterior test with forestpack grass with glossy material.
AO mode.
Render time around 10 minutes.
Seems like the way to go for animation
Attachments
test.jpg
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osmose
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Posts: 45
Joined: Wed Jan 26, 2011 7:35 pm
Location: paris
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wastzzz wrote:Another quick exterior test with forestpack grass with glossy material.
AO mode.
Render time around 10 minutes.
Seems like the way to go for animation
nice but the right wall should be more green with color bleeding.
maybe you should raise the diffuse bounce.
wastzzz
Licensed Customer
Posts: 149
Joined: Mon Oct 15, 2012 7:04 pm

osmose wrote:
wastzzz wrote:Another quick exterior test with forestpack grass with glossy material.
AO mode.
Render time around 10 minutes.
Seems like the way to go for animation
nice but the right wall should be more green with color bleeding.
maybe you should raise the diffuse bounce.
Are you sure about it? Color bleeding in AO mode sounds new to me.. I'll test it as I get home
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