I reworked the scene, and added the full body model. For the clothing I used Agisoft PhotoScan to get a realistic base mesh, than I retopologized it in Maya, and sculpted the fine details in zBrush.
Render in Octane, final adjustment in Photoshop/Magic Bullet.
Click here for the 4K version: http://dl.dropbox.com/u/34021721/ren/ren_new_4k.jpg


