Mixing environments?

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Post Reply
jbavar
Licensed Customer
Posts: 59
Joined: Tue Oct 26, 2010 5:08 am

I was wondering if it is possible to mix environments? I would love to have the daylight environment and combine a little bit if hdri shading also. I know that textures and materials can be mixed. If not, might I suggest a such a node if possible?
p3taoctane
Licensed Customer
Posts: 1418
Joined: Mon Jan 25, 2010 12:53 am

I am glad I am not the only one wanting to do this. Sometimes an HDR is not perfect but a mix between two would be.
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
newske
Licensed Customer
Posts: 126
Joined: Sat Nov 03, 2012 11:51 pm

Would look forward to this too -- in this case for arch exteriors. Would be nice to replace the sky in daylight with a HDRI.
Octane for Rhino | Windows 8.1 x64 | i7-3820 OC | GTX970 4GB OC & GTX 560 Ti 1GB OC | 32GB DDR3
User avatar
glimpse
Licensed Customer
Posts: 3740
Joined: Wed Jan 26, 2011 2:17 pm
Contact:

yeah, this is useful =) but at the moment the only possible way is to render two separate images and blend them in PS =)
it's not perfect, nor fast, but..at least better than nothing =p
manalokos
Licensed Customer
Posts: 441
Joined: Fri Nov 18, 2011 4:43 pm

What would be great is to have a versatile mixer that could mix any type of nodes, as long as they where of the same type.
User avatar
ROUBAL
Licensed Customer
Posts: 2199
Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE
Contact:

A thing that I am asking for since the early age of Octane is the ability of allowing a material to not cast shadows (non blocking the light).

This would allow to create spherical or cylindrical background with mapped skies and mountains or even far buildings, while using the Daylight system or the HDR environment.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Post Reply

Return to “General Discussion”