Short film made with Octane

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DavidT
Licensed Customer
Posts: 30
Joined: Sat Apr 03, 2010 10:55 pm

I just submitted my entry for "It's Art" magazine's 3D animation challenge. The video was shot in my living room in front of a green screen and all of the environments were created with Blender and rendered in Octane.

I had to rush to get it done by the deadline so it is really rough and a little goofy, but it was a good learning experience. You can check out here:

http://vimeo.com/13298491

I ended up having to leave several scenes out, so I'm thinking of redoing a lot of the environments properly and adding the incomplete scenes.
Windows 7 64-bit | GTX 470 | i7 920 | 12 GB
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

it's really cool,keep it safe, keep it in the past ;)

some of the shots were quite CGish like on the deck of the boat, were these done in octane too ?
if so, did you use directlighting ? they look more like rendered with a scanline renderer.

The environments in the future are cool , especially the 'burning city'.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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Nostromo
Posts: 261
Joined: Thu Feb 18, 2010 5:13 pm
Location: Brussels
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would you mind compressing it into an FLV format so we can put it into our upcoming video gallery ?

Marc
DavidT
Licensed Customer
Posts: 30
Joined: Sat Apr 03, 2010 10:55 pm

radiance wrote:it's really cool,keep it safe, keep it in the past ;)

some of the shots were quite CGish like on the deck of the boat, were these done in octane too ?
if so, did you use directlighting ? they look more like rendered with a scanline renderer.

The environments in the future are cool , especially the 'burning city'.

Radiance
The intro animation and titanic scene were the only scenes rendered with the Blender internal renderer. I was trying to create more of a hitchhiker's guide to the galaxy style cartoon for those parts where there is an announcer explaining the time travel guide.

Over half the backgrounds were actually created and rendered in about two days, just before the deadline. I was basically shuffling around the same assets in a few scenes and rendering them out. That was probably about 15 renders in those two days, so they feel kind of cookie-cutter. I plan on creating some new detailed environments that look better and replacing the video in a few months with better environments. I plan on taking advantage of the mesh lights also to improve the look of the interiors. Plus there are several scenes that I didn't get complete in time that I would like to finish.
Windows 7 64-bit | GTX 470 | i7 920 | 12 GB
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

i really think you should redo the BI renders with octane, especially the boat it looks very 90'ish in CG terms...

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
DavidT
Licensed Customer
Posts: 30
Joined: Sat Apr 03, 2010 10:55 pm

radiance wrote:i really think you should redo the BI renders with octane, especially the boat it looks very 90'ish in CG terms...

Radiance
Originally I was planning on using a cartoon shader for a more stylized look, but i didn't have time. I created both of those animations in just a few hours about 4 days before the deadline. I will try experimenting with rendering it in octane. Maybe even try to improve the models a little.
Windows 7 64-bit | GTX 470 | i7 920 | 12 GB
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