Galaxy S3

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liquid orange
Licensed Customer
Posts: 54
Joined: Sat Dec 11, 2010 11:43 pm

Here's my first try of modeling and rendering some electric stuff. Rendered with pmc on my crappy GTS 450 ;) with a little bit
post in PS.
Attachments
Samsung_Galaxy_S3.jpg
Hardware: Nvidia GTS 450, core 2 quad q6600, 8 GB Ram
Software: Win 7 64, Blender 2.65, OctaneV1.0 RC3
MaTtY631990
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Posts: 754
Joined: Thu Apr 08, 2010 8:38 pm

Good renders ;)
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icelaglace
OctaneRender Team
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Joined: Thu Jul 05, 2012 11:59 am
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You should have used Direct Light as I don't see the point of using PMC here, it's a pretty basic render.
What bother me is the screen, it looks too "perfect". You might need to create the LCD artifacts if you can. But the rest is good :)
http://icelaglace.com
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liquid orange
Licensed Customer
Posts: 54
Joined: Sat Dec 11, 2010 11:43 pm

Thank you guys. So wouldn't you recommend to use PMC or pathtracing for a render like this? I used pmc because
put over the screen a plane with a glass shader for the reflection.

The screen is just a texture. You're right LCD artifacts would make it look much better but i don't know how to simulate this.
Hardware: Nvidia GTS 450, core 2 quad q6600, 8 GB Ram
Software: Win 7 64, Blender 2.65, OctaneV1.0 RC3
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