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Galaxy S3
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- liquid orange

- Posts: 54
- Joined: Sat Dec 11, 2010 11:43 pm
- icelaglace

- Posts: 168
- Joined: Thu Jul 05, 2012 11:59 am
- Contact:
You should have used Direct Light as I don't see the point of using PMC here, it's a pretty basic render.
What bother me is the screen, it looks too "perfect". You might need to create the LCD artifacts if you can. But the rest is good
What bother me is the screen, it looks too "perfect". You might need to create the LCD artifacts if you can. But the rest is good
http://icelaglace.com
- liquid orange

- Posts: 54
- Joined: Sat Dec 11, 2010 11:43 pm
Thank you guys. So wouldn't you recommend to use PMC or pathtracing for a render like this? I used pmc because
put over the screen a plane with a glass shader for the reflection.
The screen is just a texture. You're right LCD artifacts would make it look much better but i don't know how to simulate this.
put over the screen a plane with a glass shader for the reflection.
The screen is just a texture. You're right LCD artifacts would make it look much better but i don't know how to simulate this.
Hardware: Nvidia GTS 450, core 2 quad q6600, 8 GB Ram
Software: Win 7 64, Blender 2.65, OctaneV1.0 RC3
Software: Win 7 64, Blender 2.65, OctaneV1.0 RC3