Smartphone Display Shader

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liquid orange
Licensed Customer
Posts: 54
Joined: Sat Dec 11, 2010 11:43 pm

Hey Guys,

i am creating currently a smartphone and try to get a good looking screen shader. What could be a good way to make a
simple screen texture shiny glow and glossy? using blackbody and apply a texture to it?
Hardware: Nvidia GTS 450, core 2 quad q6600, 8 GB Ram
Software: Win 7 64, Blender 2.65, OctaneV1.0 RC3
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icelaglace
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Why don't you use a material mix? Diffuse for emission & Glossy for shiny reflections?
http://icelaglace.com
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profbetis
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^ That would do the trick!

However a slightly more realistic approach would be two faces with separate materials, one as the screen (again, diffuse with emission texture) set back slightly from the front of the object, then another with a glass material that's flush with the front.
GTX 1080Ti 11GB (3x), Water-cooled
Intel i7-5820K 6-core @ 3.3GHz
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icelaglace
OctaneRender Team
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profbetis wrote:^ That would do the trick!

However a slightly more realistic approach would be two faces with separate materials, one as the screen (again, diffuse with emission texture) set back slightly from the front of the object, then another with a glass material that's flush with the front.
Agreed. Would be the best solution, but then if you're lazy to model that, just do what I suggested or follow profbetis's advice.
Your choice :D
http://icelaglace.com
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liquid orange
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Joined: Sat Dec 11, 2010 11:43 pm

Thank you guys i will try it ;)
Hardware: Nvidia GTS 450, core 2 quad q6600, 8 GB Ram
Software: Win 7 64, Blender 2.65, OctaneV1.0 RC3
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