Hey Guys,
i am creating currently a smartphone and try to get a good looking screen shader. What could be a good way to make a
simple screen texture shiny glow and glossy? using blackbody and apply a texture to it?
Smartphone Display Shader
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- liquid orange
- Posts: 54
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Hardware: Nvidia GTS 450, core 2 quad q6600, 8 GB Ram
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- icelaglace
- Posts: 168
- Joined: Thu Jul 05, 2012 11:59 am
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Why don't you use a material mix? Diffuse for emission & Glossy for shiny reflections?
http://icelaglace.com
^ That would do the trick!
However a slightly more realistic approach would be two faces with separate materials, one as the screen (again, diffuse with emission texture) set back slightly from the front of the object, then another with a glass material that's flush with the front.
However a slightly more realistic approach would be two faces with separate materials, one as the screen (again, diffuse with emission texture) set back slightly from the front of the object, then another with a glass material that's flush with the front.
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Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
- icelaglace
- Posts: 168
- Joined: Thu Jul 05, 2012 11:59 am
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Agreed. Would be the best solution, but then if you're lazy to model that, just do what I suggested or follow profbetis's advice.profbetis wrote:^ That would do the trick!
However a slightly more realistic approach would be two faces with separate materials, one as the screen (again, diffuse with emission texture) set back slightly from the front of the object, then another with a glass material that's flush with the front.
Your choice

http://icelaglace.com
- liquid orange
- Posts: 54
- Joined: Sat Dec 11, 2010 11:43 pm
Thank you guys i will try it 

Hardware: Nvidia GTS 450, core 2 quad q6600, 8 GB Ram
Software: Win 7 64, Blender 2.65, OctaneV1.0 RC3
Software: Win 7 64, Blender 2.65, OctaneV1.0 RC3