Here's the first version of the octane export script for modo.
If you find a bug, please leave a detailed step by step description of how to reproduce the bug, a copy of the event log and your system spec.
Enjoy!
modo > Octane / Export Script v1.01
Moderator: face_off
- Attachments
-
- modo2octane_1.022_v1.01.zip
- (58.9 KiB) Downloaded 617 times
Fredrik Stenson
http://www.stenson.tv
modo resource @
http://www.modo.stenson.tv
http://www.stenson.tv
modo resource @
http://www.modo.stenson.tv
Screen Grab...


Fredrik Stenson
http://www.stenson.tv
modo resource @
http://www.modo.stenson.tv
http://www.stenson.tv
modo resource @
http://www.modo.stenson.tv
- El Burritoh
- Posts: 55
- Joined: Fri Jun 11, 2010 12:30 am
- Location: Tennessee
- Contact:
Thanks Fredrik!
Could you explain again about how our scenes in modo need to set up to work optimally with this exporter?
Could you explain again about how our scenes in modo need to set up to work optimally with this exporter?
thank you, Fredrik!
were going to bed but had to start the computer and try it.
looks real nice, will try and play more later...
tack igen!
were going to bed but had to start the computer and try it.
looks real nice, will try and play more later...
tack igen!
Windows 10 (64-bit) | GeForce GTX 1070 & 970 (416.34) | i7 6850K | 32 GB System Memory
Modo 12.1v2 | Plugin Version: latest beta 4
Modo 12.1v2 | Plugin Version: latest beta 4
- El Burritoh
- Posts: 55
- Joined: Fri Jun 11, 2010 12:30 am
- Location: Tennessee
- Contact:
Nevermind! I had a crash, but it was because I used spaces in my pathname.
Don't use spaces, just like he warned us!
Don't use spaces, just like he warned us!
- El Burritoh
- Posts: 55
- Joined: Fri Jun 11, 2010 12:30 am
- Location: Tennessee
- Contact:
Any chance of adding an easy "Cancel" option for rendering animation? Since it runs a script for each frame, it completely takes over my machine and I have to manually crash modo to make it stop...
Otherwise, looks good! Still testing!
Otherwise, looks good! Still testing!
There should be a progress bar during animation rendering, the progress bar got an "abort" button. It will appear after the first frame.El Burritoh wrote:Any chance of adding an easy "Cancel" option for rendering animation? Since it runs a script for each frame, it completely takes over my machine and I have to manually crash modo to make it stop...
Otherwise, looks good! Still testing!
cheers
Fredrik Stenson
http://www.stenson.tv
modo resource @
http://www.modo.stenson.tv
http://www.stenson.tv
modo resource @
http://www.modo.stenson.tv
i would like some help to really stress test the script.
test it as much as you can, then please leave a comment.
cheers
test it as much as you can, then please leave a comment.
cheers
Fredrik Stenson
http://www.stenson.tv
modo resource @
http://www.modo.stenson.tv
http://www.stenson.tv
modo resource @
http://www.modo.stenson.tv
- El Burritoh
- Posts: 55
- Joined: Fri Jun 11, 2010 12:30 am
- Location: Tennessee
- Contact:
How do we get textures to carry over?