Hi everyone,
Does anybody know how to make wireframe render with octane? I really need it, but I don't know how.
Thanx.
wireframe
Using a photorealistic render just for rendering wireframe views ? Isn't it a weird idea ?
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Roubal, I agree. As for me, in this case internal render would be enough or just a printscreen, but the situations may be different... 

Win 8.1 x64, i7-4930K 64GB, 2 x GTX-690
simple retexture your object with a UV snapshot
But you have to avoid overlaying UVs of course (layout as properly as possible).
But you have to avoid overlaying UVs of course (layout as properly as possible).
I need a special layer in photoshop to create creative background... I wanna use all things can get from octane. I just wanna know is it possible or notROUBAL wrote:Using a photorealistic render just for rendering wireframe views ? Isn't it a weird idea ?
i7 2600K|8G RAM|GTX480+GTX580|Blender3D
I just remember that there is a script for Blender, somewhere, creating a mesh with slim actual faces looking like a wireframe. This kind of mesh would be renderable in Octane. I just don't remember the script. Maybe it is also doable with a modifier... not time currently to try all myself, but it could be an idea.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
If your object is simple, you can use the skin modifier to create a wireframe representation. But don't do it if it's a heavy mesh, cause you'll be waiting a long time before its generated...
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
There is (or was) an addon called "WireRender & WireSolid modes" that I have in my folder, but I can't find it on the Blender scripts catalog anymore. I put a copy in my dropbox for you, in case you're interested in trying to get it to work. I have not had such luck in my hours of experimentation with it. I have, however, seen a few images of it working in Cycles and BI. It generates mesh data, so it should definitely work in Octane.
object_render_wire.py
object_render_wire.py
GTX 970 (4GB) | GTX 560 Ti (2GB) | 361.45.18
Centos 7 | Win7
Octane 3.05.3 | Blender git | Exporter v1.51
Centos 7 | Win7
Octane 3.05.3 | Blender git | Exporter v1.51