Blender Export problem

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
DayVids
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Just wanted to let you guys know, that when I have things converted to objects via the export script my materials get screwy, but if I convert text (for example ) to mesh before I export then things seem to be fine.

Problems I was having, was that the text would get a different objects material, and it other objects would get random materials ( not the ones assigned to them ).

The issue seemed to also be there using the blender OBJ export script.

Was using 2.49b for the export.

Just a heads up.
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radiance
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i've moved this into the blender exporter script forum.

Radiance
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DayVids
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anyone else able to confirm this?
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kivig
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Materials were reassigned to wrong objects every time i added a new material to the scene. But this seems fixed with last bug-fix (at least didn't noticed any errors yet)
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enricocerica
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kivig wrote:Materials were reassigned to wrong objects every time i added a new material to the scene. But this seems fixed with last bug-fix (at least didn't noticed any errors yet)
Added materials or geometries into the scene implies that you should recreate a new project file (OCS), did you met the problem after recreating a new project ?
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kivig
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Do you mean "Replace existing project button" or just reexporting?
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enricocerica
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kivig wrote:Do you mean "Replace existing project button" or just reexporting?
Yeah, replace existing project button.
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kivig
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enricocerica wrote:
kivig wrote:Do you mean "Replace existing project button" or just reexporting?
Yeah, replace existing project button.
So I have to recreate all the materials then?
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face
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kivig wrote:
enricocerica wrote:
kivig wrote:Do you mean "Replace existing project button" or just reexporting?
Yeah, replace existing project button.
So I have to recreate all the materials then?
In Octane, right...

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kivig
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face wrote: In Octane, right...
face
it doesn't makes sense. Such a minor change as adding new material/object shouldn't make to tune all the materials from begining. Quite a time waste.
Strangely, until now I managed to work exporting the scene without rewrite. And with last build it seems to work better.
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