geometry problem

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Post Reply
HHbomb
Licensed Customer
Posts: 1378
Joined: Wed Jun 30, 2010 8:45 pm
Contact:

Strange thing : when movable proxy is off some faces seems to turn black.
Attachments
pg.jpg
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
User avatar
bicket
Licensed Customer
Posts: 365
Joined: Thu Mar 01, 2012 10:46 am
Contact:

If you check proxy while octane is rendering, your object will be loaded 2 times:
- as a "standard" object when you hit start the rendering
- as a proxy when you check it as a proxy

try to reload the scene
PortFolio
4 x TITAN - Win 7 64 - Octane Rocks
HHbomb
Licensed Customer
Posts: 1378
Joined: Wed Jun 30, 2010 8:45 pm
Contact:

bicket, when I check "movable proxy" then, I reload the scene, same, when I uncheck, I reload the scene.
here is a close up...
Attachments
pb2.jpg
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
User avatar
roeland
OctaneRender Team
Posts: 1823
Joined: Wed Mar 09, 2011 10:09 pm

This can happen if a small object is placed far from the origin. The next release will suffer less from this issue.

--
Roeland
HHbomb
Licensed Customer
Posts: 1378
Joined: Wed Jun 30, 2010 8:45 pm
Contact:

thanks for answer.
But this object is 1 meter long, and located at Z=436 m...
Not so far (?)
Could you give us some idea of "limits" when using octane because I have always "big" models..
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
User avatar
gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

roeland wrote:This can happen if a small object is placed far from the origin. The next release will suffer less from this issue.

--
Roeland
as the 2.58f?
I think it's better to add isometric capability to the camera
I cant't render from top, bottom, front, back, left, right without perspective distortions.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
Post Reply

Return to “Autodesk 3Ds Max”