geometry problem
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Strange thing : when movable proxy is off some faces seems to turn black.
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
If you check proxy while octane is rendering, your object will be loaded 2 times:
- as a "standard" object when you hit start the rendering
- as a proxy when you check it as a proxy
try to reload the scene
- as a "standard" object when you hit start the rendering
- as a proxy when you check it as a proxy
try to reload the scene
bicket, when I check "movable proxy" then, I reload the scene, same, when I uncheck, I reload the scene.
here is a close up...
here is a close up...
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
thanks for answer.
But this object is 1 meter long, and located at Z=436 m...
Not so far (?)
Could you give us some idea of "limits" when using octane because I have always "big" models..
But this object is 1 meter long, and located at Z=436 m...
Not so far (?)
Could you give us some idea of "limits" when using octane because I have always "big" models..
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
as the 2.58f?roeland wrote:This can happen if a small object is placed far from the origin. The next release will suffer less from this issue.
--
Roeland
I think it's better to add isometric capability to the camera
I cant't render from top, bottom, front, back, left, right without perspective distortions.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB