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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

Probably this is the most complex scene I drawn in terms of lighting.
Hundreds of ies and flat light emitters.

It's fun to orient in realtime moving heads...specially when they are animated. I rigged my moving heads with manipulators.

@ Karba, Abstrax, Roeland:

I need lights with texture projection (to simulate gobos and tv projections on non flat shapes, eg: buildings) and simple cones to simulate simple spots with falloff (no ies)
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