- Tree object palette with ghost/unghost feature and layers
- Group, ungroup, join, unjoin objects
- Translate, rotate, scale objects with manipulator
- More mapping: cube, planar, spherical, cylindrical, frontal
- Translate, rotate and scale texture with manipulator
- Alpha channel render
- ID material and objects render
- Istances
- Clone/duplicate objects
- Multi labels materials over the objects with manipulator
- Reactive bump/displace with texture or paint over object
- Basic objects: cube, plane, sphere, ecc.
- Progressive save image during render process (user chose time lapse)
- Save render status for resume
- Material database and material wizard
- Save and load materials
- Emitter mesh and IES
My feature suggestion
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Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
If you took a look at many of the other feature request and such you would find that most, if not all of these, have already been brought up or dealt with. A lot of them are on the future list of features to come, but many things need to come first.
System 1: EVGA gtx470 1280Mb and MSI gtx470 1280 in Cubix Xpander for Octane, AMD 945, 4Gb Ram
All systems are at stock speeds and settings.
All systems are at stock speeds and settings.
hi guys,
we do keep track of these on a general term, one thing to remember is that we have a set roadmap for v1.0.
we all want the basics first, area lights etc...
suggesting features that depend on other foundations that depend on other foundations that haven't been implemented is ok,
but if you keep doing it it can get a bit frustrating...
just try to coordinate your efforts a bit and keep things centralized, and hopefully a bit unique.
Radiance
we do keep track of these on a general term, one thing to remember is that we have a set roadmap for v1.0.
we all want the basics first, area lights etc...
suggesting features that depend on other foundations that depend on other foundations that haven't been implemented is ok,
but if you keep doing it it can get a bit frustrating...
just try to coordinate your efforts a bit and keep things centralized, and hopefully a bit unique.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB