Hello
I would like to request the octane team to add to the list a "ambient occlusion texture node"
that can be used for many purposes, a nice example would be: to simulate dirt in sculptures, buildings etc...
Or to derive and mix any material properties we need...
Here is an example that I simulated with texture baking of a sculpture, in the right side image has ambient occlusion deriving a dark opaque material, and the roughness of the glossy material, the left side image has no ambient occlusion for comparison....
Best regards
Filipe
Feature request
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yes, looks better
we requested in this thread already, and a few more
>
http://render.otoy.com/forum/viewtopic.php?f=33&t=23581
so everyone shout it out again..
+ for AO texture node
and a + for shadow catcher
we requested in this thread already, and a few more

http://render.otoy.com/forum/viewtopic.php?f=33&t=23581
so everyone shout it out again..
+ for AO texture node
and a + for shadow catcher
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax