Feature request

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manalokos
Licensed Customer
Posts: 441
Joined: Fri Nov 18, 2011 4:43 pm

Hello

I would like to request the octane team to add to the list a "ambient occlusion texture node"
that can be used for many purposes, a nice example would be: to simulate dirt in sculptures, buildings etc...
Or to derive and mix any material properties we need...

Here is an example that I simulated with texture baking of a sculpture, in the right side image has ambient occlusion deriving a dark opaque material, and the roughness of the glossy material, the left side image has no ambient occlusion for comparison....

Best regards
Filipe
Attachments
adamastocompr.jpg
manalokos
Licensed Customer
Posts: 441
Joined: Fri Nov 18, 2011 4:43 pm

Here is another example, this time using the ambient occlusion map to apply golden material in cavities.
Attachments
adamastor-dourado.jpg
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acc24ex
Licensed Customer
Posts: 1481
Joined: Fri Mar 19, 2010 10:58 pm
Location: Croatia
Contact:

yes, looks better

we requested in this thread already, and a few more :) >
http://render.otoy.com/forum/viewtopic.php?f=33&t=23581
so everyone shout it out again..

+ for AO texture node
and a + for shadow catcher
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matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

+ everything :)

(though, as pointed out this effect is currently doable with an AO baked map)
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
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