ZBrush bust

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kazube
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Posts: 13
Joined: Wed Jun 02, 2010 3:44 pm
Location: Warsaw, Poland
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Howdy. Some attempts on natural materials, different lighting setups, compositions. Generally, I'm playing with different ways to show maximum details off sculpts, more or less ;) Unfortunelly Octane doesn't support subdivided topology so I decided to use decimator without normal and displace maps. Plain Octane, no post.
Attachments
OctaneTest34.png
OctaneTest33.png
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

nice work, i like the first one, good lighting/mood ;)

Radiance
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lewisrowe
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really nice.
natural looking sculpture. the bronze-like one could easily be an early morning shot of a sculpture in the park.
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GeorgoSK
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Location: Prague/Bratislava ;- )

Good work ;)
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kubo
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Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

I love the model and the shot, really nice work!
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Tugpsx
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Nice work, I also like the first image.
Win 11 64GB | NVIDIA RTX3060 12GB
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kazube
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Joined: Wed Jun 02, 2010 3:44 pm
Location: Warsaw, Poland
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Thanks for comments, glad You like it ;)
yzaroui
Licensed Customer
Posts: 27
Joined: Fri May 28, 2010 7:24 pm

Very nicer render (as well as sculting & texturing).

It would be nice if you give us some technical hints (poly count, texture size, environment, hardware you used and how much time it did take, ...).

Thank you
tetrochuan
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Joined: Tue Mar 23, 2010 6:52 pm

my desktop background if u allow me=)

great impressive ting- thumbs up
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kazube
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Posts: 13
Joined: Wed Jun 02, 2010 3:44 pm
Location: Warsaw, Poland
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Thanks Guys.
Mesh contains 369060 triangles after decimation master used. Texture is a combination with backed MatCap, ambient occlussion, cavity map in photoshop, 4096x4096 size. HDR map for a light source plus rotation for direction, pathtracing.
I'm using a single GTX 480 1500MB, 1200x2400 render frame time from 10s(!) to 5 minutes max. Really guys, 1 minute is pretty enough to get rid the grain off.
Cheers
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