
ZBrush bust
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Howdy. Some attempts on natural materials, different lighting setups, compositions. Generally, I'm playing with different ways to show maximum details off sculpts, more or less
Unfortunelly Octane doesn't support subdivided topology so I decided to use decimator without normal and displace maps. Plain Octane, no post.

really nice.
natural looking sculpture. the bronze-like one could easily be an early morning shot of a sculpture in the park.
natural looking sculpture. the bronze-like one could easily be an early morning shot of a sculpture in the park.
iMac OSX 10.5.8 | GeForce GT 130, 512MB | 3.06 Ghz Intel Core 2 Duo | 4GB Ram | Cinema 4D R11 Studio
Nice work, I also like the first image.
Win 11 64GB | NVIDIA RTX3060 12GB
Thanks for comments, glad You like it 

- tetrochuan
- Posts: 65
- Joined: Tue Mar 23, 2010 6:52 pm
my desktop background if u allow me=)
great impressive ting- thumbs up
great impressive ting- thumbs up
win7 ultimate 64bit | intel i7-3930k @ 42x100 | asus p9x79 pro | 32 gb ddr3-1600 | 3x780ti @ 1ghz | 2x asus proart pa246 24" | main hdd ocz vertex 4 | some mice keyboard and a wacom intuos4
Thanks Guys.
Mesh contains 369060 triangles after decimation master used. Texture is a combination with backed MatCap, ambient occlussion, cavity map in photoshop, 4096x4096 size. HDR map for a light source plus rotation for direction, pathtracing.
I'm using a single GTX 480 1500MB, 1200x2400 render frame time from 10s(!) to 5 minutes max. Really guys, 1 minute is pretty enough to get rid the grain off.
Cheers
Mesh contains 369060 triangles after decimation master used. Texture is a combination with backed MatCap, ambient occlussion, cavity map in photoshop, 4096x4096 size. HDR map for a light source plus rotation for direction, pathtracing.
I'm using a single GTX 480 1500MB, 1200x2400 render frame time from 10s(!) to 5 minutes max. Really guys, 1 minute is pretty enough to get rid the grain off.
Cheers