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RayTracey
OctaneRender Team
Posts: 377
Joined: Sat Jan 16, 2010 10:58 pm
Location: Auckland, New Zealand
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Hi,

white smoke was leaving our office as we finally released our first blogpost on the Octane Render news blog.

You can check it out here http://render.otoy.com/newsblog/ or click the "news blog" button at the top of this page.

On this blog you will be able to follow our progress with Octane, new releases, announcements, tutorials and competitions. You might also find some of our exciting in-house tests of features that are in development (and close to be released) on there, like we did with instancing. Make sure to bookmark the blog if you want to stay in the loop of this extremely fast moving and thrilling technology.

Octane users are encouraged to provide content for the blog as well: If you have any tips and tricks on how to exploit an Octane feature in a previously unthought-of way (e.g. using the scatter node to create fur) that you want to share, send us an explanatory text with illustrative pictures and/or videos and we will feature it on the blog after review.

Also check out our Facebook page at: http://www.facebook.com/pages/Octane-Render/128630583841018


The Octane Render team
Last edited by RayTracey on Thu Nov 01, 2012 2:38 am, edited 1 time in total.
RayTracey
OctaneRender Team
Posts: 377
Joined: Sat Jan 16, 2010 10:58 pm
Location: Auckland, New Zealand
Contact:

There's a new blog post featuring some real-time physics tests with the Octane for Max plug-in:

Check this link for videos: http://render.otoy.com/newsblog/?p=116
tower3.png
castle5.png
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face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Realy impressive ;)
I think every mesh is exported as a single mesh and only the transformation matrix of the affected meshes is updated or why it is so fast?

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
RayTracey
OctaneRender Team
Posts: 377
Joined: Sat Jan 16, 2010 10:58 pm
Location: Auckland, New Zealand
Contact:

Thanks face. I've sent you a pm.
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t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

Most impressive stuff!
btw, is there a rss-feed available? definitely need to have this in my main stream ;)
The obvious is that which is never seen until someone expresses it simply

1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
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FooZe
OctaneRender Team
Posts: 1335
Joined: Tue May 15, 2012 9:00 pm

Hi t_3,

RSS feed link is:
render.otoy.com/newsblog/?feed=rss

Thanks
Chris.
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t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

FooZe wrote:Hi t_3,

RSS feed link is:
render.otoy.com/newsblog/?feed=rss

Thanks
Chris.
& added - thanks :)
The obvious is that which is never seen until someone expresses it simply

1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
RayTracey
OctaneRender Team
Posts: 377
Joined: Sat Jan 16, 2010 10:58 pm
Location: Auckland, New Zealand
Contact:

We have successfully reanimated our Facebook page. It's alive and well again at

http://www.facebook.com/pages/Octane-Render/128630583841018

Be sure to check it regularly to get the latest news on new release candidates, extraordinary renders, eye popping videos and to get an exclusive preview of some of the exciting features that are coming soon in Octane Render.
RayTracey
OctaneRender Team
Posts: 377
Joined: Sat Jan 16, 2010 10:58 pm
Location: Auckland, New Zealand
Contact:

We have moved our Facebook page to

http://www.facebook.com/pages/OTOY/8520586012

This page is now the go to place for the latest Octane news where you will find exclusive content such as screenshots of soon to be released
features and videos of new in-development plug-ins like the Cinema 4D and Lightwave plugins.

Don't forget to subscribe, as we are posting news on a daily basis.
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