October 7th, 2014

Warner Bros., DC Entertainment and OTOY take fans inside the acclaimed Batman: The Animated Series in industry’s first commercial holographic video deployment for virtual reality and light field displays

Fans can explore the Batcave from the Emmy® Award–winning television series in a fully immersive DC Comics animated universe; OTOY’s ORBX holographic video powers groundbreaking cinematic experience on consumer VR devices

LOS ANGELES and BURBANK, Calif. – October 7, 2014 – Warner Digital Series, DC Entertainment and visual effects pioneer, OTOY Inc., today announced work on a groundbreaking immersive entertainment experience that will see the Batcave from the acclaimed Emmy® Award–winning Batman: The Animated Series brought to life via interactive holographic video for virtual reality displays. The interactive narrative experience will give fans the opportunity to explore Batman’s world like never before, allowing them to feel what it is like to be inside the show’s stylized universe on devices such as the Samsung GALAXY Gear VR, the Oculus Rift, and on forthcoming ‘glasses-free’ light field displays that will power future TV and mobile devices.

First aired on network television in 1992, Batman: The Animated Series defined the classic DC Comics character for a generation of fans. The success of the highly influential show led to a multi-decade run of critically acclaimed television series and animated original movies set in the DC Comics animated universe it helped establish.

Using OTOY’s OctaneRender and light field technology, Warner Digital Series and OTOY are faithfully recreating the look and feel of the animated series in unprecedented detail, collaborating with Batman: The Animated Series producer Bruce Timm. Timm is guiding the meticulous adaptation of the original 1992 designs into a fully realized universe with volume and depth. OTOY is also developing tools that perfectly preserve the show’s distinct visual drawing style in 3D space, without requiring any post-production work or manual artist intervention. OTOY’s OctaneRender scales this process through light field rendering on the cloud, translating the show’s unique aesthetic, immediately recognized by millions of fans, into cinematic virtual reality.

The project represents the first of many commercial endeavors leveraging OTOY’s rendering and holographic streaming technology which aim to deliver next-generation media and entertainment experiences to emerging content platforms in the coming years.

“We are continuously exploring new and exciting ways to tell stories and share experiences with audiences around the globe, and we’re excited to be working with OTOY on this cutting-edge adaptation from Batman: The Animated Series,” said Sam Register, President, Warner Bros. Animation and Warner Digital Series. “More to the point: It’s super-cool, eye-popping stuff, and fans are going to love it. We can’t wait for them to have the chance to see the Batcave from the show again — for the very first time.”

“Warner Bros. has always been at the forefront of technology and entertainment, exemplified again today in its partnership with OTOY in bringing this Batman: The Animated Series experience to new audiences through holographic video,” said Jules Urbach, Founder and CEO, OTOY. “We’re thrilled to be part of this project. Our work with Warner Bros. validates the tremendous potential of VR as a new cinematic medium.

Work on the Batman: The Animated Series project is already underway with a first release targeting this winter through the ORBX viewer app.

 

About OTOY Inc.

OTOY Inc. is the definitive cloud graphics company, pioneering technology that is redefining content creation and delivery for media and entertainment organizations around the world. OTOY’s Academy Award®-winning technology is used by leading visual effects studios, artists, animators, designers, architects, and engineers, providing unprecedented creative freedom, new levels of realism, and new economics in content creation and distribution powered by the cloud. For more information, visit www.otoy.com.

 

About DC Entertainment

DC Entertainment, home to iconic brands DC Comics (Superman, Batman, Green Lantern, Wonder Woman, The Flash), Vertigo (Sandman, Fables) and MAD, is the creative division charged with strategically integrating its content across Warner Bros. Entertainment and Time Warner. DC Entertainment works in concert with many key Warner Bros. divisions to unleash its stories and characters across all media, including but not limited to film, television, consumer products, home entertainment and interactive games. Publishing thousands of comic books, graphic novels and magazines each year, DC Entertainment is the largest English-language publisher of comics in the world.

 

Additional Resources:

  • Read more about OTOY’s holographic video technology on the OTOY’s blog here.
  • Read more about the versatile ORBX interchange file format on OTOY’s blog here.
  • Click on each image for full resolution versions:

Batman: The Animated Series ORBX holographic video scene construction in OTOY’s OctaneRender.

Batman: The Animated Series ORBX holographic video scene construction in OTOY’s OctaneRender.

Batman: The Animated Series ORBX holographic video scene construction in OTOY’s OctaneRender.

September 25th, 2014

OTOY releases OctaneRender 2.1 with community-requested features and scriptable nodes for developers to go beyond graphics

Lighting layers, Undo function, and improved sampling make the best GPU renderer even better

LOS ANGELES, Calif. – September 25, 2014 – Cloud graphics pioneer, OTOY Inc., today announced the availability of OctaneRender 2.1, the latest version of its advanced real-time rendering software with several improvements and community-requested features. Previewed at the NVIDIA GPU Technology Conference and 2014 NAB Show, the new version includes:

  • Render pass output for lighting layers – Enabling greater fine-tuning of lighting settings following rendering, this feature allows users to produce images for each render pass that constitutes an image such as reflections, refractions, normal, direct and indirect lighting, among others.

  • Undo system – A new Undo system allows for improved workflow during scene setup, letting users backtrack to an earlier state prior to the latest setting applied.

  • Improved sampling – A new sampling method is used to efficiently reduce the noise for Direct Lighting and Path Tracing kernels together with a new “coherent mode” resulting in many scenes rendering 30 percent faster or more.

  • Scriptable node graph SDK for developers – For developers, new scriptable nodes within OctaneRender remove the barriers to what the program can be used to create. Using LUA-based scripting, OctaneRender can have practical applications beyond graphics, such as incorporating physics engines like Pixelux’s Digital Molecular Matter (DMM) or interactive engines like Epic’s Unreal Engine.

OctaneRender 2.1 can be downloaded now with updated plugins rolling out over the next few weeks.

About OTOY Inc.

OTOY Inc. is the definitive cloud graphics company, pioneering technology that is redefining content creation and delivery for media and entertainment organizations around the world. OTOY’s Academy Award®-winning technology is used by leading visual effects studios, artists, animators, designers, architects, and engineers, providing unprecedented creative freedom, new levels of realism, and new economics in content creation and distribution powered by the cloud. For more information, visit www.otoy.com.

 

Additional Resources:

  • Get more information about OctaneRender on the OTOY website here.

  • Follow OTOY on Facebook and Twitter.

  • Download the OTOY logo here.

  • Get more images rendered using OTOY software here.

August 13th, 2014

OTOY expands OctaneRender integration to NUKE, Houdini, MotionBuilder, Unreal Engine 4, and Digital Molecular Matter Engine

Versatile holographic video pipeline using OctaneRender also detailed, along with powerful uses of holographic data for 3D simulations

SIGGRAPH 2014, VANCOUVER, Canada – August 13, 2014 – Cloud graphics company, OTOY Inc., today announced expanded support for its acclaimed OctaneRender software, giving artists and animators more choice in where and how they work and accelerating content creation by bringing lightning fast true-to-life rendering to four more popular 3D applications. Along with previously announced plugins for Adobe Photoshop and Adobe After Effects, OctaneRender plugins are also in development for The Foundry’s NUKE compositing software, Side Effects Software’s Houdini 3D animation software, Autodesk’s MotionBuilder® 3D character animation software, and Epic Games’ Unreal Engine 4.

Following the unveiling this week of holographic video, a groundbreaking new media format for immersive, photorealistic content, OTOY also revealed further details of the content pipeline that will allow artists, animators, designers and engineers to capture, create, publish, and display their own holographic videos by harnessing light field rendering technology in OctaneRender Cloud Edition in the months to come. OTOY also revealed new means of applying the same holographic light field data within 3D engines such as Unreal, physical simulation engines such as Pixelux’s Digital Molecular Matter (DMM) Engine, and audio engines to simplify design of games and other interactive applications while improving realism. OTOY is demonstrating both OctaneRender™ and ORBX holographic video this week at the annual international conference on computer graphics, SIGGRAPH 2014, in booth 1447 of the Vancouver Convention Center.

“OTOY has achieved the impossible task of simplifying the complex science of true-to-life rendering down to a series of mouse clicks,” said Vik Sohal, co-founder of Pixelux. “With the integration of Pixelux’s Digital Molecular Matter Engine into OctaneRender Cloud Edition, we’re providing the same intuitive simplicity to finite-element-based destruction, letting content creators apply the intricate math behind the material properties and object interactions that make up the real world without needing to be simulation experts themselves.”

“Working with a growing list of exceptional partners, OTOY continues to make OctaneRender more accessible to content creators everywhere while adding functionality,” said Jules Urbach, Founder and CEO, OTOY. “Holographic video is an exceedingly elegant format that simplifies the production and sharing of incredible 3D experiences while holographic light field data opens the door to extraordinarily sophisticated, yet easy to implement simulations of physics and audio, and streamlined game and 3D application development. OTOY’s holographic video pipeline is flexible not only for how it allows content creators to work, but also for the myriad of options content creators will have in harnessing holographic data to make their work easier.”

 

Extending the value of holographic data through OctaneRender Cloud Edition

OctaneRender is renowned for its simplicity and ease-of-use, taking advanced material rendering concepts that traditionally have required knowledge of shader programming, and transforming photorealistic scene-building to a simple point-and-click exercise using OctaneRender’s efficient node graph. Now OTOY is bringing the same simplicity to other advanced simulation elements including physics, audio, and other 3D engines in its forthcoming OctaneRender Cloud Edition, harnessing the holographic data for faster, more accurate simulations.

  • Improving destruction simulations – Pixelux’s acclaimed DMM Engine is the physical simulation engine that will be integrated into OctaneRender Cloud Edition, giving content creators access to the same advanced technology used to create high-end destruction simulations for major motion pictures. With the integration, content creators will have an easy means of applying real-world physical simulation to their scenes without worrying about performance limits. Using DMM’s incredible ability to allow the simulation of complex structures bending and breaking made of anything from diamond to jelly, content creators will be able to create the visual reality to match their imagination all through advanced simulation.
  • Improving audio simulations – Audio has always been a challenge for interactive 3D scenes, particularly for VR experiences that are wholly immersive. Using holographic data within OctaneRender Cloud Edition, complex acoustic simulations can be made to match a rendered scene perfectly, including the way audio bounces off of objects in a scene much the way light does. Combined with DMM, audio associated with the collision, bending, tearing, and fracture of objects within a scene can also be easily simulated.
  • Supporting other 3D engines – For game development or the production of interactive environments for design, architecture, and attractions, other 3D rendering engines may be desired rather than OctaneRender’s. OTOY’s cloud-based, real-time photorealistic 3D engine, Brigade, and Epic’s Unreal Engine will be supported, allowing for holographic data to be used as environment maps simplifying things such as collision detection.

 

Building out the holographic video pipeline

OTOY’s end-to-end pipeline brings together several technologies for the production and publishing of holographic videos and supports the most popular third-party software so that content creators can work where and how they prefer:

  • Capture: OTOY’s LightStage marks the first step in creating true-to-life holographic videos, enabling the capturing of people, objects, or environments to generate virtually perfect “digital doubles”.
  • Create: Whether using LightStage to capture real-world objects or forgoing that step for the purposes of creating entirely computer-generated scenes, OctaneRender, OTOY’s suite of advanced 3D rendering software for workstations and the cloud, is the key ingredient in bringing the visual elements of holographic video to life. Using OctaneRender Standalone Edition, or an OctaneRender plugin for one of more than 20 of the most popular 3D modelling applications, content creators can optionally import objects captured within LightStage or existing 3D assets from other film or entertainment properties, then build their scene in their application of choice, saving it to a static, non-holographic .ORBX file.
  • Publish: To export the static .ORBX scene file to an interactive holographic video, content creators will need to use OctaneRender Cloud Edition which will support one-click exporting to holographic video. For those looking to enable movement within a scene, OctaneRender Cloud Edition will also export to Brigade. Virtual reality head-mounted displays such as the Oculus Rift will also be supported, allowing holographic videos to be exported and immediately viewed.

OctaneRender Cloud Edition and the .ORBX holographic video player are both currently in closed betas and will be released to content creators later this year. Integration of Pixelux’s DMM Engine will also be available on OctaneRender Cloud Edition at that time. OctaneRender plugins for Photoshop, After Effects, NUKE, Houdini, MotionBuilder, and Unreal Engine 4 will be available this year. For more information, or to become a part of the OctaneRender and holographic video ecosystem, contact OTOY at info@otoy.com.

About OTOY Inc.

OTOY Inc. is the definitive cloud graphics company, pioneering technology that is redefining content creation and delivery for media and entertainment organizations around the world. OTOY’s Academy Award®-winning technology is used by leading visual effects studios, artists, animators, designers, architects, and engineers, providing unprecedented creative freedom, new levels of realism, and new economics in content creation and distribution powered by the cloud. For more information, visit www.otoy.com.

 

Additional Resources:

  • Read more about OTOY’s holographic video announcement on the OTOY blog here.
  • See OTOY’s demonstration of holographic video on YouTube here.
  • Arrange a meeting with OTOY at SIGGRAPH 2014, August 12-14, booth 1447 in the Vancouver Convention Center by contacting us here.
  • See video and examples of LightStage on YouTube here.
  • Get more images rendered using OTOY software on OTOY’s Facebook page here.
  • Read more details about the versatile .ORBX interchange file format on OTOY’s blog here.
  • Follow OTOY on Facebook and Twitter.
  • Download the OTOY logo here.

OctaneRender for Houdini

OctaneRender for Houdini

OctaneRender for MotionBuilder

OTOY’s Brigade real-time pathtracing engine working with Unreal Engine 4

OctaneRender for Adobe After Effects

OctaneRender for Adobe After Effects

OctaneRender for Adobe Photoshop

August 12th, 2014

OTOY unveils X.IO App Streaming service to effortlessly bring the most powerful workstation apps to every Internet-connected device

Powerful new virtualization service tuned for graphics-intensive applications makes multi-platform, device-agnostic apps a cinch, with support for popular cloud storage providers, printing and peripherals

SIGGRAPH 2014, VANCOUVER, Canada – August 12, 2014 – Cloud graphics pioneer, OTOY Inc., today announced X.IO App Streaming, a new application virtualization service that instantaneously ports Windows desktop applications to the cloud without needing to modify any code, enabling users to access them on any Internet-connected device, regardless of form factor or platform. Using technology OTOY gained from the AppSlingr acquisition earlier this year, X.IO was built from the ground up to handle the demanding nature of graphics-intensive applications, including image editing, CAD, and 3D modelling and rendering applications, making the editing of even the most complex files a breeze on low-performance devices, though the service is equally suitable for any Windows application.

With X.IO App Streaming, application developers and independent software vendors (ISVs) can realize the most from their development investments, saving millions of dollars in development costs and the need to retool development team skill sets while making their applications multi-platform and device agnostic through a white-labeled service. Users, be they employees or customers, gain one-click access to any application along with use of cloud storage including Dropbox, Box, Google Drive and Microsoft OneDrive accounts, improving collaboration by making the sharing and editing of documents easier.

OTOY is demonstrating X.IO App Streaming this week at the annual international conference on computer graphics, SIGGRAPH 2014, in booth 1447 of the Vancouver Convention Center. The service is currently in beta with a launch planned for later this year. To sign up for the beta visit X.IO.

“The cloud has enabled a new wave of collaborative software that has transformed enterprises and startups alike through collective sharing and editing, but legacy applications, especially demanding workstation-class applications have largely been left behind until today,” said Jules Urbach, Founder and CEO, OTOY. “X.IO App Streaming gives developers an incredibly simple, cost-effective way to empower their employees and end customers, giving them access to workstation-class applications and performance and a full-function user experience from virtually any device with an Internet connection all without needing to change a thing in the development pipeline.”

The benefits of X.IO App Streaming

  • Easily expand your reach – For smaller development teams or companies that have focused on only one platform, X.IO immediately makes you multi-platform. For large-scale subscription-based ISVs, X.IO affords you a quick and cost-effective means of easily introducing collaboration to your products, providing users with a one-click launcher into any given application for any file sharing and editing.
  • Full-functionality from any device – Along with X.IO’s Cloud Storage Bridge that connects applications to popular cloud storage services, X.IO also supports printing and peripherals to ensure maximum productivity, and boasts out-of-the-box support for mobile, native desktop, and web access.
  • High-quality, low-latency experience – Based on OTOY’s ORBX technology, X.IO app sessions provide an exceptional user experience with round-trip latency averaging less than 50 ms and bandwidth usage below 1 Mbps. Through our global network X.IO runs application sessions as close to users as possible, ensuring great performance and decreased latency all without any administration.
  • Increased security – All X.IO connections are secured using the latest SSL technology, and OTOY’s data centers meet the strictest compliance standards, including PCI DSS Level 1 and ISO 27001. Additionally, dynamic session technology ensures data never stays on the servers after the session ends.
  • Reduced setup and maintenance costs – X.IO is designed to be easy for both users and developers. The API enables complete control over the user experience, and integration libraries and support make it possible to integrate an application in an afternoon. Existing Windows apps continue to run as they always have without any changes. Concerns over registry corruption, different operating system versions, and having separate builds for 32-bit and 64-bit architectures are a thing of the past.

How X.IO App Streaming works

  • For developers, OTOY provides APIs and SDKs that aid in the quick and easy integration of applications into X.IO’s service, with support for existing package formats such as App-V and a variety of options for how developers can package applications for employees or end customers. Once an application is setup, OTOY manages the rest, including distribution to the global network, scaling, and optimization.
  • For users, launching an application hosted on X.IO is as simple as clicking a link or pasting a single line of code into a browser. Cloud resources are dynamically allocated, a virtual session is setup and secured, and a secure tunnel is created between the user, the session, and optionally their cloud storage accounts. Once the secure tunnel is established, the user can interact with the application just as if it was running on their local computer. X.IO sends the graphical output from the application, and relays the input signals from the user back to the session, ensuring the highest level of security since data is never on the user’s device. After the user closes the application, the tunnels are securely torn down and the virtual session is destroyed, removing all traces of any data that existed during the session and ensuring that data will never be left around for other users to access.

 

Additional Resources:

  • Get more information about X.IO App Streaming and sign up for the beta here.
  • Arrange a meeting with OTOY at SIGGRAPH 2014, August 12-14, booth 1447 in the Vancouver Convention Center by contacting us here.
  • Read about OTOY’s acquisition of AppSlingr here.
  • Follow OTOY on Facebook and Twitter.
  • Download the OTOY logo here.

Adding an application to X.IO

Administrative dashboard within X.IO

User login to X.IO. X.IO is a white-labelled service so app developers and ISVs can brand the service as they see fit.

OTOY’s OctaneRender software running via X.IO App Streaming

Autodesk Revit running via X.IO App Streaming

August 11th, 2014

OTOY unveils holographic video, announces first commercial holographic display for early 2015

Ari Emanuel: “The future of media and entertainment is not going to be a flat screen. OTOY is building the content pipeline for the next generation of movies and computer graphics, where immersion and presence will be a key axis of the creative process.”

Rod Roddenberry: “OTOY is making my father’s vision of the Star Trek Holodeck a practical reality in our lifetime.

LOS ANGELES, Calif. – August 11, 2014 – Cloud graphics company, OTOY Inc., today marked a major milestone in the future of media and entertainment, unveiling a holographic video pipeline for content creators, including the world’s first portable 360 holographic capture system and a cloud-based pipeline for creating and deploying holographic media to virtual reality and, in 2015, holographic light field displays. The pipeline enables holographic captures of real world people, objects, and environments, and one-click publishing of interactive holographic videos which are viewable on mobile devices and virtual reality headsets such as the Oculus Rift. Forthcoming next-generation light field displays being developed by OTOY will bring commercial freestanding volumetric holographic displays to market in 2015.

Holographic video, or holographic light field rendering as it’s technically known, produces stunningly realistic images that can be looked at from any vantage point, as seen in a demonstration OTOY released today. Each frame of video accurately simulates every ray of light in a given scene or environment and every interaction that each light ray has with the surfaces and materials therein. Every reflection, refraction, and absorption of that field of light is modelled as it would be in the real world. The same caliber of incredibly accurate rendering is used in the special effects work of major motion pictures, typically taking hours if not days to render out one extremely polished and realistic frame for use in a movie. OTOY demonstrated the same massive computational complexity delivered in hundredths of a second on the screen of one of the least powerful devices we use daily: a smartphone. The result is a video with true-to-life image quality that can be navigated and explored from any angle, otherwise known as holographic video.

OTOY has developed an end-to-end pipeline for both offline holographic video files and for live streaming holographic videos and is currently seeding tools to ecosystem partners including media and entertainment companies, artists and animators, and hardware and software partners. OTOY plans further demonstrations of holographic video at the annual international conference on computer graphics, SIGGRAPH 2014 (booth 1447) in Vancouver, Canada, and will share more details regarding holographic video development tools and its content pipeline at the show this week.

“OTOY’s holographic video technology is part of the future of media and entertainment,” said Ari Emanuel, Co-CEO, William Morris Endeavor. “Studios have been using OTOY’s capture technology for years to produce exceptional special effects. Now studios can harness the same spectacular content for all new experiences and lines of revenue, letting audiences be a part of the action, explore sets, or go behind the scenes with the same assets they’ve already invested in.”

“Holographic entertainment has been a fantasy for many ever since they caught their first glimpse of the Holodeck in Star Trek: The Next Generation’s debut almost thirty years ago,” said Rod Roddenberry, CEO, Roddenberry Entertainment. “One of the reasons I invested in OTOY was to see that dream become a reality. While holographic displays of the kind we imagined aren’t here quite yet, virtual reality headsets give us an incredible opportunity to bring the Holodeck to life in a slightly different way. What Jules and the team at OTOY have built is essentially the software of the Holodeck: the media format that will let everyone experience an immersive, photorealistic world the way we’ve always hoped to.”

“For as long as I can remember I’ve dreamt of experiencing the Holodeck, of having a way to walk through life-like virtual worlds that seemingly transport us to anywhere we’d like to be. OTOY was created in part to realize that dream, and today we’ve taken a major step toward it with holographic video,” said Jules Urbach, Founder and CEO, OTOY. “OTOY’s breakthroughs in compression and rendering have dramatically reduced the barriers to holographic video, making it a viable media format that gives content creators everywhere a simple, cost-effective way to bring high quality, interactive 3D content to multiple platforms for the world to enjoy.”

 

How holographic video works

  • OTOY’s holographic video was demonstrated using just one frame contained in an .ORBX file, the powerful 3D interchange file format OTOY announced in March. For each frame, a volume is projected that contains the rendered scene. OTOY used a cube in the video released today. The cube can be viewed from any angle, as if looking into a window, and it’s by stringing frames together that a fully immersive and navigable environment is delivered.
  • Holographic videos can be viewed the same way that traditional videos are: as offline files or streamed online. Offline holographic video files are contained in the .ORBX format and viewed through an ORBX player, while live streamed holographic videos are viewed through any HTML5-capable browser. For larger, more detailed scenes, processing is done in the cloud using breakthroughs in local rendering and compression to deliver an interactive experience to a user’s device.
  • Virtual reality headsets such as the Oculus Rift are expected to be the first way that people can experience holographic video, though content can easily be adapted to other devices. Applications where greater immersion, presence or interactivity are desired, such as gaming, film, education, attractions, simulations, and retail are most suitable.

 

Bringing holographic video to life: OTOY’s holographic video pipeline

OTOY’s end-to-end pipeline brings together several technologies for the production and publishing of holographic videos:

  • Capture: Using OTOY’s LightStage, a set of Academy Award®-winning technologies that allow for the capture of people, objects, or environments, content creators can create “digital doubles” that are practically identical to the original in every way. OTOY’s LightStage technology has been used in the development of some of Hollywood’s biggest blockbusters including Gravity and The Avengers among others.
  • Create: OctaneRender, OTOY’s suite of advanced 3D rendering software for workstations and the cloud, allows for the fast, efficient creation and editing of incredibly realistic 3D scenes with support for 15 popular 3D modelling applications. Brigade, allows for those same photorealistic 3D scenes to be explored in real-time over the cloud.
  • Publish: Both OctaneRender software and Brigade will support exporting to holographic video to enable hundreds of thousands of users to easily share and create their own holographic media using .ORBX, a versatile interchange file format that works across the pipeline. Holographic video is the capstone format supported by .ORBX, with plans for .ORBX to be the first file format and codec to support the Rec. 2020 video standard on current hardware, delivering 4K (3840×2160) and 8K (7680×4320) video resolution, or 16 times more picture information than HD. ORBX also supports next-generation content formats including HDR, 32K and now holographic video.

For more details on holographic videos, including additional demos and information on our development tools and content pipeline, visit OTOY at SIGGRAPH 2014, August 12-14, booth 1447 in the Vancouver Convention Center, or contact OTOY to arrange a meeting.

 

About OTOY Inc.

OTOY Inc. is the definitive cloud graphics company, pioneering technology that is redefining content creation and delivery for media and entertainment organizations around the world. OTOY’s Academy Award®-winning technology is used by leading visual effects studios, artists, animators, designers, architects, and engineers, providing unprecedented creative freedom, new levels of realism, and new economics in content creation and distribution powered by the cloud. For more information, visit www.otoy.com.

 

Additional Resources:

  • See a video demonstration of OTOY’s holographic video on YouTube here.
  • See video and examples of LightStage on YouTube here.
  • Arrange a meeting with OTOY at SIGGRAPH 2014, August 12-14, booth 1447 in the Vancouver Convention Center by contacting us here.
  • Read more details about the versatile .ORBX interchange file format here.
  • Follow OTOY on Facebook and Twitter.
  • Download the OTOY logo here.

OTOY holographic video on iPhone.

Avatar courtesy of Twentieth Century Fox Film Corporation

Avatar courtesy of Twentieth Century Fox Film Corporation

The Avengers courtesy of Marvel Studios.

The Avengers courtesy of Marvel Studios.

The Avengers courtesy of Marvel Studios.

 

June 9th, 2014

You asked, we delivered: OTOY releases OctaneRender 2 with a dozen new features by community request

Available now with free plugin upgrades for a limited time, new version empowers artists to produce their best work in less time on workstations and over the cloud

LOS ANGELES, Calif. – June 9, 2014 – Cloud graphics pioneer, OTOY Inc., today announced the availability of OctaneRender 2, the latest version of the company’s sophisticated real-time rendering software boasting more than a dozen new features designed to empower artists, designers, and engineers to create the most realistic renders possible in less time than ever before.

Praised by some of Hollywood’s top visual effects artists and directors for its quality, speed and versatility, OctaneRender has been used in the development of a number of blockbuster films, including the recently released Godzilla, and downloaded hundreds of thousands of times around the world. Today’s release represents the most powerful version of OctaneRender yet, combining unmatched rendering speed, new advanced effects, and an efficient workflow to enable users’ best work.

OctaneRender 2 is now available as a standalone client for 299 Euros for new users, or 99 Euros as an upgrade. It can be downloaded at http://render.otoy.com/shop/. OctaneRender 2 is also available via Octane Cloud Workstation on Amazon EC2, and as plugins for Autodesk’s 3ds Max® and Trimble’s SketchUp with plugins for other popular 3D modeling applications rolling out over the next few weeks. For a limited time, users who upgrade to OctaneRender 2 can also upgrade an existing plugin license at no additional cost to make use of an available OctaneRender 2 plugin or receive a voucher towards the 2.0 plugin when it’s available.

“Our goal at OTOY is to unlock people’s full creative potential, to empower people to do their best work, in less time, in any application, on any device,” said Jules Urbach, Founder and CEO, OTOY. “OctaneRender 2 is a huge step toward that goal. It’s the culmination of an incredible effort to respond to the passionate artists, designers, and engineers who use the product every day, to improve their creative output while making their workflows faster and easier. Everything we’ve put into this version is based on community feedback. We’re excited to put it in people’s hands today and can’t wait to see the incredible creations that come from it.”

The new features in OctaneRender 2 include:

  • Displacement mapping – Used to give objects depth and detail, displacement mapping allows the height of points on a surface to be adjusted based on an image value.
  • Object motion blur – The blurring effect that simulates motion of inanimate objects in a rendered scene is supported and can be applied independently of camera movement.
  • Vertex motion blur – The blurring effect associated with geometry deformations, such as movement of a character’s arms or legs.
  • Hair and fur – An optimized hair render primitive is now available to allow rendering of hair or fur while reducing memory usage by 20 times compared to previous processes. OctaneRender 2 also simulates the distribution and fluidity of movement of those primitives.
  • OpenSubDiv surfaces – Pixar’s powerful library for fast refinement of subdivision surfaces is integrated in OctaneRender, a feature that’s most useful for animation of objects.
  • Rounded edges – Artists have the ability to easily and efficiently round the sharp edges of geometric objects without modifying and reloading the geometry. The process is done during rendering by special shader algorithms that recalculate normals near the sharp edges and corners to make them appear smooth allowing for the tuning of edge sharpness in real-time throughout rendering.
  • Random color texture for instances – Useful for easily modifying the colors of instances which otherwise have the same material.
  • Improved sky rendering – Using HDRI + Sun, OctaneRender 2 enables the use of textures as sky backgrounds and ensures that objects in the scene accurately reflect the loaded sky texture.
  • Local DB – OctaneRender 2 sports a cleaner, more organized workspace with a new folder structure that allows users to create packages of nodes, node graphs, and node trees, and organize them in folders along with thumbnails for easy identification.
  • Region rendering – To save time on test renders, this feature allows users to specify a region in the scene and partially preview rendered results in real-time.
  • Network rendering – The rendering process can be made faster than ever by leveraging remote GPUs on render slaves connected via the network.
  • New stereo rendering modes – Rendering modes such as off-axis and parallel camera placement in combination with left/right/split screen/anaglyphic output options to allow improved stereo rendering.
  • Compatibility with Brigade – OctaneRender 2 features expanded integration with Brigade, OTOY’s cloud rendering technology for photorealistic next-generation games. Within Brigade, users can now open scenes created in OctaneRender and walk through those scenes in real-time over the cloud.

For more information on OctaneRender 2, visit http://render.otoy.com/features.php.

 

About OTOY Inc.

OTOY Inc. is the definitive cloud graphics company, pioneering technology that is redefining content creation and delivery for media and entertainment organizations around the world. OTOY’s Academy Award®-winning technology is used by leading visual effects studios, artists, animators, designers, architects, and engineers, providing unprecedented creative freedom, new levels of realism, and new economics in content creation and distribution powered by the cloud. For more information, visit www.otoy.com.

 

Additional Resources:

  • Get more information about OctaneRender on the OTOY website here.
  • Follow OTOY on Facebook and Twitter.
  • Download the OTOY logo here.
  • Get more images rendered using OTOY software here.

 

Images

Displacement Mapping

 

Hair and fur

 

Motion blur

April 7th, 2014

2014 NAB Show: OTOY outlines the future of OctaneRender, details forthcoming features for added realism and sophisticated editing

LAS VEGAS, Nev. – April 7, 2014 – At the annual NAB Show this week, OTOY Inc. announced new advances in development for its popular OctaneRender software that will enable sophisticated editing of computer-generated scenes. Originally previewed at the NVIDIA GPU Technology Conference in March, the new features being made public now are focused on achieving increased realism in renders, and allowing for complex manipulation of scene elements. The new features include:

  • Deformable object motion blur – Combining support for deformable objects and motion blur, this feature will allow for realistic simulation of specific parts of objects in motion.
  • Render pass output for lighting layers – Enabling greater fine-tuning of lighting settings following rendering, this feature will produce images for each render pass that constitute an image such as reflections, refractions, normal, direct and indirect lighting, among others.

  • Deep compositing pipeline – Through the use of multi-layer EXR files, this feature will allow for the compositing of ‘deep images’ that contain information about the coverage and depth of each pixel. Each layer in the EXR file stores a render pass which can then be composited in post-production.
  • Out-of-core rendering – Scenes that don’t fit into graphics memory will be supported through out of core rendering, storing currently unused source data in host memory while swapping it into graphics memory when required.
  • User-defined GPU procedurals – The ability to create complex textures and shaders using Lua code either to pre-calculate them as images or to execute on the fly while rendering.

These features will be included in a forthcoming version of OctaneRender sometime after version 2.0.

 

About OTOY Inc.

OTOY Inc. is the definitive cloud graphics company, pioneering technology that is redefining content creation and delivery for media and entertainment organizations around the world. OTOY’s Academy Award®-winning technology is used by leading visual effects studios, artists, animators, designers, architects, and engineers, providing unprecedented creative freedom, new levels of realism, and new economies in content creation and distribution powered by the cloud. For more information, visit www.otoy.com.

 

Additional Resources:

  • For more on the new features anticipated in OctaneRender 2.0 go here.
  • Follow OTOY on Facebook and Twitter.
  • Download the OTOY logo here.
  • Get more images rendered using OTOY software here.
April 7th, 2014

2014 NAB Show: OTOY brings OctaneRender to Adobe After Effects, providing new features and flexibility for video producers

LAS VEGAS, Nev. – April 7, 2014 – At the annual NAB Show this week, OTOY Inc. announced that it’s bringing its acclaimed OctaneRender technology to Adobe After Effects, developing a plug-in that will give video producers new features that improve the quality of their work while simplifying their workflow.

The new plug-in presents video producers with an intuitive integration of OctaneRender into After Effects’ user interface, allowing producers to import a complete 3D scene into the After Effects timeline. From there, the scene can be easily edited directly in the After Effects’ viewport, saving hassles associated with application switching and eliminating the need to constantly re-import assets into a project.

The OctaneRender plug-in will feature the same incredible performance of the Standalone Edition, making use of NVIDIA graphics processing units (GPUs) to significantly accelerate rendering time, and will adopt the same render pass features anticipated in OctaneRender 2.0 designed for greater realism in rendering, including displacement mapping, object motion blur, hair and fur support, OpenSubDiv surfaces, rounded edges, random color texture for instances, and improved sky rendering using HDRI + Sun.

The Adobe After Effects plug-in is expected to be released in the second half of 2014.

About OTOY Inc.

OTOY Inc. is the definitive cloud graphics company, pioneering technology that is redefining content creation and delivery for media and entertainment organizations around the world. OTOY’s Academy Award®-winning technology is used by leading visual effects studios, artists, animators, designers, architects, and engineers, providing unprecedented creative freedom, new levels of realism, and new economies in content creation and distribution powered by the cloud. For more information, visit www.otoy.com.

 

Additional Resources:

  • For more on the new features anticipated in OctaneRender™ 2.0 go here.
  • Follow OTOY on Facebook and Twitter.
  • Download the OTOY logo here.
  • Get more images rendered using OTOY software here.
March 25th, 2014

OTOY previews OctaneRender version 2.0, further advancing the science of CG rendering

New version to build on application’s reputation for unmatched performance, superb realism, and broad application support including upcoming plugin for Adobe After Effects

SAN JOSE, Calif. – March 25, 2014 – During a presentation at the NVIDIA GPU Technology Conference, cloud graphics pioneer, OTOY Inc., today previewed the forthcoming version of its acclaimed OctaneRender software, showcasing a range of features that will let artists, animators and designers create the most realistic renders possible using a more efficient workflow on their workstations or in the cloud. OTOY also announced application support for Adobe After Effects, demonstrating the ability to import a complete 3D scene into the After Effects timeline which can then be edited in real-time. OctaneRender 2.0 builds on the incredible performance of previous versions, harnessing NVIDIA graphics processing units (GPUs) to dramatically accelerate rendering time. All of OTOY’s technologies including OctaneRender are on display at the GPU Technology Conference at the OTOY booth, #512 in the McEnery Convention Center in San Jose.

“As a long-time effects artist, it’s my job to recreate reality through creative computer-generated rendering for some of the most well-known television programs and feature films. OctaneRender is one tool that continues to make my life much easier. It has been an integral part of the work I’ve created for projects such as Boardwalk Empire, Star Trek Into Darkness, and the upcoming Godzilla film, allowing me to spend more time refining my work and less time waiting for renders. Incredible quality and phenomenal speed define OctaneRender. I am excited to see how the program improves from here,” said Steve Messing, Visual Effects Art Director.

“As an effects artist and supervisor who’s worked on some of the biggest live action and animated film franchises, I’ve had the opportunity to use a wide variety of tools and technologies to bring creative visions to life. OctaneRender is without a doubt one of the most advanced render engines I’ve ever seen. It really feels we are finally nearing the point in time where the host review technology keeps up with the artist instead of being a creative bottleneck. The result is more iteration time, better images, and happier artists. We put OctaneRender through its paces for Space Station 76 to great effect, and I look forward to getting my hands on the bells and whistles included in the new version to see how the best got better,” said Billy Brooks, Visual Effects Supervisor, Space Station 76, which premiered at the 2014 SXSW Film Festival.

“OctaneRender is the centerpiece of a suite of OTOY rendering technologies that epitomizes exacting realism and unparalleled performance,” said Jules Urbach, Founder and CEO, OTOY. “OctaneRender 2.0 will build on those pillars, harnessing NVIDIA GPUs both client-side and in the cloud to deliver even more accurate renderings in real-time through new features and workflow improvements that are a direct response to the artists, designers, and engineers who use the product every day.”

“OctaneRender, coupled with the power of NVIDIA GPUs and the CUDA programming model, has proven to deliver exceptional results,” said Andrew Cresci, General Manager, Manufacturing Industries, NVIDIA. “Using these tools, artists with demanding visualization needs can keep up with their increasingly complex and compute-heavy workloads.”

OctaneRender 2.0 will include new features such as:

  • Displacement mapping – Used to give objects depth and detail, displacement mapping allows the height of points on a surface to be adjusted based on an image value.
  • Object motion blur – The blurring effect that simulates motion of inanimate objects in a rendered scene will be supported and can be applied independently of the camera movement.
  • Hair and fur – An optimized hair render primitive is now available to allow rendering of hair or fur while reducing memory usage by 20 times compared to previous processes. OctaneRender 2.0 will also simulate the distribution and fluidity of movement of those primitives.
  • OpenSubDiv surfaces – Pixar’s powerful library for fast refinement of subdivision surfaces using the capabilities of graphics processors will be integrated within OctaneRender. This useful technique in animation will conveniently be integrated into OctaneRender’s user interface, allowing subdivision surface refinement specifically based on Pixar’s OpenSubDiv implementation.
  • Rounded edges – Artists will have the ability to easily and efficiently round the sharp edges of geometric objects without modifying and reloading the geometry. The process is done during rendering by special shader algorithms that recalculate normals near the sharp edges and corners to make them appear smooth allowing for the tuning of edge sharpness in real-time throughout rendering.
  • Random color texture for instances – Useful for easily modifying the colors of instances which otherwise have the same material.
  • Improved sky rendering – Using HDRI + Sun, OctaneRender 2.0 will enable the use of textures as sky backgrounds, and ensure that objects in the scene accurately reflect the loaded sky texture.
  • Node folder structure – OctaneRender 2.0 will facilitate a cleaner, more organized workspace with a new folder structure that allows users to create packages of nodes, node graphs, and node trees, and organize them in folders along with thumbnails for easy identification.
  • Region rendering – To save time on test renders, this feature will allow users to specify a region in the scene and partially preview rendered results in real-time.
  • Network rendering – The rendering process can be made faster than ever by leveraging remote GPUs on render slaves connected via the network.
  • Support for new display types – OctaneRender 2.0 will support new presets that can be used to render scenes directly for new display types including VR devices such as the Oculus Rift.
  • Compatibility with Brigade – OctaneRender 2.0 will further expand its integration with Brigade, OTOY’s cloud rendering technology for photorealistic next-generation games. Within Brigade, users will be able to open scenes created in OctaneRender and walk through those scenes in real-time over the cloud.

The Adobe After Effects plugin is expected to be released in the second half of 2014. To follow along with OctaneRender 2.0’s progress, continue watching the OTOY blog at http://render.otoy.com/newsblog/.

 

About OTOY Inc.

OTOY Inc. is the definitive cloud graphics company, pioneering technology that is redefining content creation and delivery for media and entertainment organizations around the world. OTOY’s Academy Award®-winning technology is used by leading visual effects studios, artists, animators, designers, architects, and engineers, providing unprecedented creative freedom, new levels of realism, and new economies in content creation and distribution powered by the cloud. For more information, visit www.otoy.com.

 

Additional Resources:

  • Read about the new features introduced in the release of OctaneRender 1.5 here.
  • For a demo of OTOY’s technologies, visit the OTOY booth #512 at the GPU Technology Conference, March 24th to 27th at the San Jose McEnery Convention Center, or arrange a meeting by contacting us here.
  • Check out OTOY’s panels at the GPU Technology Conference here.
  • Follow OTOY on Facebook and Twitter.
  • Download the OTOY logo here.
  • Get more images rendered using OTOY software here.
March 20th, 2014

OTOY releases OctaneRender 1.5 and introduces .ORBX, a powerful new interchange file format supported across more than a dozen 3D modeling applications

Designed in collaboration with Autodesk and Mozilla, new format houses comprehensive computer-generated scene data at the subatomic level for perfect rendering across mediums

SAN FRANCISCO, Calif. – March 20, 2014 – At the 2014 Game Developer Conference, cloud graphics pioneer, OTOY Inc., today released the newest update to its acclaimed OctaneRender software, introducing new features and flexibility for artists and animators, and a powerful new interchange file format called .ORBX. The .ORBX file format houses a comprehensive array of computer-generated scene data, enabling the most precise renderings possible across 15 of the top 3D modeling applications. Version 1.5 of OctaneRender is now available as a standalone client and via Octane Cloud Workstation with updated plugins for 3D applications rolling out shortly. The new version features:

  • .ORBX, the most powerful 3D interchange file format available today – The new .ORBX file format improves considerably on traditional 3D formats such as .OBJ, .CAD, or .STL, going beyond storing simple geometry to include all aspects of a 3D scene, such as materials, properties, textures, lighting, transform hierarchies and cameras, all in a self-contained file format. Unlike the Alembic file format, .ORBX was designed in close collaboration with Autodesk and Mozilla to be a flexible container for a wide range of uses beyond computer graphics, including video, 3D printing, holography, design and engineering. The .ORBX format allows for incredible granularity, supporting the modeling of physical properties of a scene or object down to two hundredths of a nanometer, or a quarter of the size of a hydrogen atom. OctaneRender 1.5 and related plugins allow artists and animators to perfectly import and export extraordinarily complex 3D scenes in .ORBX format across 15 modeling programs, appearing in the same final render quality as the program they were originally created in. The flexibility of the .ORBX format has implications for media and entertainment companies who can now effectively use their computer-generated assets and IP across a variety of mediums, from feature film and television development, to video games, web sites, and toy production for example. The format is expected to be open sourced in the second half of this year.
  • New node system for easier management of complex scenes – The node system, an essential part of OctaneRender’s scene management and user interface, has been rebuilt to allow simpler management and navigation of all elements in a scene, particularly as more intricate elements such as Alembic or .ORBX files are used with greater frequency. Users can now seamlessly and intuitively group and ungroup nodes, edit nodes, and nest and copy nodes, while benefitting from a cleaner, more compact user interface in OctaneRender 1.5.

  • Alembic file support – Along with the .ORBX file format, OctaneRender 1.5 supports the importing of .ABC Alembic files.
  • Visibility groups – Users can now set visibility properties for objects, useful for creating fade-in and fade-out effects.

  • Time slider – In addition to being able to scrub through the camera animations of Alembic files, OctaneRender 1.5 now supports viewing animated geometry and camera data with camera motion blur.
  • Scriptable API – OctaneRender 1.5 gives users or third-party developers the ability to add functionality to the Standalone Edition, such as the creation of widgets, using a scriptable API based on Lua.

“The new version of OctaneRender introduces one of our most significant developments yet: the .ORBX file format,” said Jules Urbach, Founder and CEO, OTOY. “.ORBX solves the longstanding challenge of asset interoperability, not just among 3D graphics applications, but with a view to expanded use across a wide range of mediums. It presents an incredible amount of scene detail and complexity in a simple, self-contained, and versatile format, one that we feel will come to play an increasingly important role in the modern 3D ecosystem.”

OctaneRender 1.5 is available now for 199 Euros or at no charge to paying users of previous versions. It can be downloaded at http://render.otoy.com/shop/. For more information on OctaneRender 1.5, visit http://render.otoy.com/features.php. For developer information on how to support .ORBX files within your application, contact OTOY at info@otoy.com.

 

About OTOY Inc.

OTOY Inc. is the definitive cloud graphics company, pioneering technology that is redefining content creation and delivery for media and entertainment organizations around the world. OTOY’s Academy Award®-winning technology is used by leading visual effects studios, artists, animators, designers, architects, and engineers, providing unprecedented creative freedom, new levels of realism, and new economies in content creation and distribution powered by the cloud. For more information, visit www.otoy.com.

 

Additional Resources:

  • Get more information about OctaneRender on the OTOY website here.
  • Read more about OTOY’s advisory board here.
  • Follow OTOY on Facebook and Twitter.
  • Download the OTOY logo here.
  • Get more images rendered using OTOY software here.