June 9th, 2014

You asked, we delivered: OTOY releases OctaneRender 2 with a dozen new features by community request

Available now with free plugin upgrades for a limited time, new version empowers artists to produce their best work in less time on workstations and over the cloud

LOS ANGELES, Calif. – June 9, 2014 – Cloud graphics pioneer, OTOY Inc., today announced the availability of OctaneRender 2, the latest version of the company’s sophisticated real-time rendering software boasting more than a dozen new features designed to empower artists, designers, and engineers to create the most realistic renders possible in less time than ever before.

Praised by some of Hollywood’s top visual effects artists and directors for its quality, speed and versatility, OctaneRender has been used in the development of a number of blockbuster films, including the recently released Godzilla, and downloaded hundreds of thousands of times around the world. Today’s release represents the most powerful version of OctaneRender yet, combining unmatched rendering speed, new advanced effects, and an efficient workflow to enable users’ best work.

OctaneRender 2 is now available as a standalone client for 299 Euros for new users, or 99 Euros as an upgrade. It can be downloaded at http://render.otoy.com/shop/. OctaneRender 2 is also available via Octane Cloud Workstation on Amazon EC2, and as plugins for Autodesk’s 3ds Max® and Trimble’s SketchUp with plugins for other popular 3D modeling applications rolling out over the next few weeks. For a limited time, users who upgrade to OctaneRender 2 can also upgrade an existing plugin license at no additional cost to make use of an available OctaneRender 2 plugin or receive a voucher towards the 2.0 plugin when it’s available.

“Our goal at OTOY is to unlock people’s full creative potential, to empower people to do their best work, in less time, in any application, on any device,” said Jules Urbach, Founder and CEO, OTOY. “OctaneRender 2 is a huge step toward that goal. It’s the culmination of an incredible effort to respond to the passionate artists, designers, and engineers who use the product every day, to improve their creative output while making their workflows faster and easier. Everything we’ve put into this version is based on community feedback. We’re excited to put it in people’s hands today and can’t wait to see the incredible creations that come from it.”

The new features in OctaneRender 2 include:

  • Displacement mapping – Used to give objects depth and detail, displacement mapping allows the height of points on a surface to be adjusted based on an image value.
  • Object motion blur – The blurring effect that simulates motion of inanimate objects in a rendered scene is supported and can be applied independently of camera movement.
  • Vertex motion blur – The blurring effect associated with geometry deformations, such as movement of a character’s arms or legs.
  • Hair and fur – An optimized hair render primitive is now available to allow rendering of hair or fur while reducing memory usage by 20 times compared to previous processes. OctaneRender 2 also simulates the distribution and fluidity of movement of those primitives.
  • OpenSubDiv surfaces – Pixar’s powerful library for fast refinement of subdivision surfaces is integrated in OctaneRender, a feature that’s most useful for animation of objects.
  • Rounded edges – Artists have the ability to easily and efficiently round the sharp edges of geometric objects without modifying and reloading the geometry. The process is done during rendering by special shader algorithms that recalculate normals near the sharp edges and corners to make them appear smooth allowing for the tuning of edge sharpness in real-time throughout rendering.
  • Random color texture for instances – Useful for easily modifying the colors of instances which otherwise have the same material.
  • Improved sky rendering – Using HDRI + Sun, OctaneRender 2 enables the use of textures as sky backgrounds and ensures that objects in the scene accurately reflect the loaded sky texture.
  • Local DB – OctaneRender 2 sports a cleaner, more organized workspace with a new folder structure that allows users to create packages of nodes, node graphs, and node trees, and organize them in folders along with thumbnails for easy identification.
  • Region rendering – To save time on test renders, this feature allows users to specify a region in the scene and partially preview rendered results in real-time.
  • Network rendering – The rendering process can be made faster than ever by leveraging remote GPUs on render slaves connected via the network.
  • New stereo rendering modes – Rendering modes such as off-axis and parallel camera placement in combination with left/right/split screen/anaglyphic output options to allow improved stereo rendering.
  • Compatibility with Brigade – OctaneRender 2 features expanded integration with Brigade, OTOY’s cloud rendering technology for photorealistic next-generation games. Within Brigade, users can now open scenes created in OctaneRender and walk through those scenes in real-time over the cloud.

For more information on OctaneRender 2, visit http://render.otoy.com/features.php.

 

About OTOY Inc.

OTOY Inc. is the definitive cloud graphics company, pioneering technology that is redefining content creation and delivery for media and entertainment organizations around the world. OTOY’s Academy Award®-winning technology is used by leading visual effects studios, artists, animators, designers, architects, and engineers, providing unprecedented creative freedom, new levels of realism, and new economics in content creation and distribution powered by the cloud. For more information, visit www.otoy.com.

 

Additional Resources:

  • Get more information about OctaneRender on the OTOY website here.
  • Follow OTOY on Facebook and Twitter.
  • Download the OTOY logo here.
  • Get more images rendered using OTOY software here.

 

Images

Displacement Mapping

 

Hair and fur

 

Motion blur

April 7th, 2014

2014 NAB Show: OTOY outlines the future of OctaneRender, details forthcoming features for added realism and sophisticated editing

LAS VEGAS, Nev. – April 7, 2014 – At the annual NAB Show this week, OTOY Inc. announced new advances in development for its popular OctaneRender software that will enable sophisticated editing of computer-generated scenes. Originally previewed at the NVIDIA GPU Technology Conference in March, the new features being made public now are focused on achieving increased realism in renders, and allowing for complex manipulation of scene elements. The new features include:

  • Deformable object motion blur – Combining support for deformable objects and motion blur, this feature will allow for realistic simulation of specific parts of objects in motion.
  • Render pass output for lighting layers – Enabling greater fine-tuning of lighting settings following rendering, this feature will produce images for each render pass that constitute an image such as reflections, refractions, normal, direct and indirect lighting, among others.

  • Deep compositing pipeline – Through the use of multi-layer EXR files, this feature will allow for the compositing of ‘deep images’ that contain information about the coverage and depth of each pixel. Each layer in the EXR file stores a render pass which can then be composited in post-production.
  • Out-of-core rendering – Scenes that don’t fit into graphics memory will be supported through out of core rendering, storing currently unused source data in host memory while swapping it into graphics memory when required.
  • User-defined GPU procedurals – The ability to create complex textures and shaders using Lua code either to pre-calculate them as images or to execute on the fly while rendering.

These features will be included in a forthcoming version of OctaneRender sometime after version 2.0.

 

About OTOY Inc.

OTOY Inc. is the definitive cloud graphics company, pioneering technology that is redefining content creation and delivery for media and entertainment organizations around the world. OTOY’s Academy Award®-winning technology is used by leading visual effects studios, artists, animators, designers, architects, and engineers, providing unprecedented creative freedom, new levels of realism, and new economies in content creation and distribution powered by the cloud. For more information, visit www.otoy.com.

 

Additional Resources:

  • For more on the new features anticipated in OctaneRender 2.0 go here.
  • Follow OTOY on Facebook and Twitter.
  • Download the OTOY logo here.
  • Get more images rendered using OTOY software here.
April 7th, 2014

2014 NAB Show: OTOY brings OctaneRender to Adobe After Effects, providing new features and flexibility for video producers

LAS VEGAS, Nev. – April 7, 2014 – At the annual NAB Show this week, OTOY Inc. announced that it’s bringing its acclaimed OctaneRender technology to Adobe After Effects, developing a plug-in that will give video producers new features that improve the quality of their work while simplifying their workflow.

The new plug-in presents video producers with an intuitive integration of OctaneRender into After Effects’ user interface, allowing producers to import a complete 3D scene into the After Effects timeline. From there, the scene can be easily edited directly in the After Effects’ viewport, saving hassles associated with application switching and eliminating the need to constantly re-import assets into a project.

The OctaneRender plug-in will feature the same incredible performance of the Standalone Edition, making use of NVIDIA graphics processing units (GPUs) to significantly accelerate rendering time, and will adopt the same render pass features anticipated in OctaneRender 2.0 designed for greater realism in rendering, including displacement mapping, object motion blur, hair and fur support, OpenSubDiv surfaces, rounded edges, random color texture for instances, and improved sky rendering using HDRI + Sun.

The Adobe After Effects plug-in is expected to be released in the second half of 2014.

About OTOY Inc.

OTOY Inc. is the definitive cloud graphics company, pioneering technology that is redefining content creation and delivery for media and entertainment organizations around the world. OTOY’s Academy Award®-winning technology is used by leading visual effects studios, artists, animators, designers, architects, and engineers, providing unprecedented creative freedom, new levels of realism, and new economies in content creation and distribution powered by the cloud. For more information, visit www.otoy.com.

 

Additional Resources:

  • For more on the new features anticipated in OctaneRender™ 2.0 go here.
  • Follow OTOY on Facebook and Twitter.
  • Download the OTOY logo here.
  • Get more images rendered using OTOY software here.
March 25th, 2014

OTOY previews OctaneRender version 2.0, further advancing the science of CG rendering

New version to build on application’s reputation for unmatched performance, superb realism, and broad application support including upcoming plugin for Adobe After Effects

SAN JOSE, Calif. – March 25, 2014 – During a presentation at the NVIDIA GPU Technology Conference, cloud graphics pioneer, OTOY Inc., today previewed the forthcoming version of its acclaimed OctaneRender software, showcasing a range of features that will let artists, animators and designers create the most realistic renders possible using a more efficient workflow on their workstations or in the cloud. OTOY also announced application support for Adobe After Effects, demonstrating the ability to import a complete 3D scene into the After Effects timeline which can then be edited in real-time. OctaneRender 2.0 builds on the incredible performance of previous versions, harnessing NVIDIA graphics processing units (GPUs) to dramatically accelerate rendering time. All of OTOY’s technologies including OctaneRender are on display at the GPU Technology Conference at the OTOY booth, #512 in the McEnery Convention Center in San Jose.

“As a long-time effects artist, it’s my job to recreate reality through creative computer-generated rendering for some of the most well-known television programs and feature films. OctaneRender is one tool that continues to make my life much easier. It has been an integral part of the work I’ve created for projects such as Boardwalk Empire, Star Trek Into Darkness, and the upcoming Godzilla film, allowing me to spend more time refining my work and less time waiting for renders. Incredible quality and phenomenal speed define OctaneRender. I am excited to see how the program improves from here,” said Steve Messing, Visual Effects Art Director.

“As an effects artist and supervisor who’s worked on some of the biggest live action and animated film franchises, I’ve had the opportunity to use a wide variety of tools and technologies to bring creative visions to life. OctaneRender is without a doubt one of the most advanced render engines I’ve ever seen. It really feels we are finally nearing the point in time where the host review technology keeps up with the artist instead of being a creative bottleneck. The result is more iteration time, better images, and happier artists. We put OctaneRender through its paces for Space Station 76 to great effect, and I look forward to getting my hands on the bells and whistles included in the new version to see how the best got better,” said Billy Brooks, Visual Effects Supervisor, Space Station 76, which premiered at the 2014 SXSW Film Festival.

“OctaneRender is the centerpiece of a suite of OTOY rendering technologies that epitomizes exacting realism and unparalleled performance,” said Jules Urbach, Founder and CEO, OTOY. “OctaneRender 2.0 will build on those pillars, harnessing NVIDIA GPUs both client-side and in the cloud to deliver even more accurate renderings in real-time through new features and workflow improvements that are a direct response to the artists, designers, and engineers who use the product every day.”

“OctaneRender, coupled with the power of NVIDIA GPUs and the CUDA programming model, has proven to deliver exceptional results,” said Andrew Cresci, General Manager, Manufacturing Industries, NVIDIA. “Using these tools, artists with demanding visualization needs can keep up with their increasingly complex and compute-heavy workloads.”

OctaneRender 2.0 will include new features such as:

  • Displacement mapping – Used to give objects depth and detail, displacement mapping allows the height of points on a surface to be adjusted based on an image value.
  • Object motion blur – The blurring effect that simulates motion of inanimate objects in a rendered scene will be supported and can be applied independently of the camera movement.
  • Hair and fur – An optimized hair render primitive is now available to allow rendering of hair or fur while reducing memory usage by 20 times compared to previous processes. OctaneRender 2.0 will also simulate the distribution and fluidity of movement of those primitives.
  • OpenSubDiv surfaces – Pixar’s powerful library for fast refinement of subdivision surfaces using the capabilities of graphics processors will be integrated within OctaneRender. This useful technique in animation will conveniently be integrated into OctaneRender’s user interface, allowing subdivision surface refinement specifically based on Pixar’s OpenSubDiv implementation.
  • Rounded edges – Artists will have the ability to easily and efficiently round the sharp edges of geometric objects without modifying and reloading the geometry. The process is done during rendering by special shader algorithms that recalculate normals near the sharp edges and corners to make them appear smooth allowing for the tuning of edge sharpness in real-time throughout rendering.
  • Random color texture for instances – Useful for easily modifying the colors of instances which otherwise have the same material.
  • Improved sky rendering – Using HDRI + Sun, OctaneRender 2.0 will enable the use of textures as sky backgrounds, and ensure that objects in the scene accurately reflect the loaded sky texture.
  • Node folder structure – OctaneRender 2.0 will facilitate a cleaner, more organized workspace with a new folder structure that allows users to create packages of nodes, node graphs, and node trees, and organize them in folders along with thumbnails for easy identification.
  • Region rendering – To save time on test renders, this feature will allow users to specify a region in the scene and partially preview rendered results in real-time.
  • Network rendering – The rendering process can be made faster than ever by leveraging remote GPUs on render slaves connected via the network.
  • Support for new display types – OctaneRender 2.0 will support new presets that can be used to render scenes directly for new display types including VR devices such as the Oculus Rift.
  • Compatibility with Brigade – OctaneRender 2.0 will further expand its integration with Brigade, OTOY’s cloud rendering technology for photorealistic next-generation games. Within Brigade, users will be able to open scenes created in OctaneRender and walk through those scenes in real-time over the cloud.

The Adobe After Effects plugin is expected to be released in the second half of 2014. To follow along with OctaneRender 2.0’s progress, continue watching the OTOY blog at http://render.otoy.com/newsblog/.

 

About OTOY Inc.

OTOY Inc. is the definitive cloud graphics company, pioneering technology that is redefining content creation and delivery for media and entertainment organizations around the world. OTOY’s Academy Award®-winning technology is used by leading visual effects studios, artists, animators, designers, architects, and engineers, providing unprecedented creative freedom, new levels of realism, and new economies in content creation and distribution powered by the cloud. For more information, visit www.otoy.com.

 

Additional Resources:

  • Read about the new features introduced in the release of OctaneRender 1.5 here.
  • For a demo of OTOY’s technologies, visit the OTOY booth #512 at the GPU Technology Conference, March 24th to 27th at the San Jose McEnery Convention Center, or arrange a meeting by contacting us here.
  • Check out OTOY’s panels at the GPU Technology Conference here.
  • Follow OTOY on Facebook and Twitter.
  • Download the OTOY logo here.
  • Get more images rendered using OTOY software here.
March 20th, 2014

OTOY releases OctaneRender 1.5 and introduces .ORBX, a powerful new interchange file format supported across more than a dozen 3D modeling applications

Designed in collaboration with Autodesk and Mozilla, new format houses comprehensive computer-generated scene data at the subatomic level for perfect rendering across mediums

SAN FRANCISCO, Calif. – March 20, 2014 – At the 2014 Game Developer Conference, cloud graphics pioneer, OTOY Inc., today released the newest update to its acclaimed OctaneRender software, introducing new features and flexibility for artists and animators, and a powerful new interchange file format called .ORBX. The .ORBX file format houses a comprehensive array of computer-generated scene data, enabling the most precise renderings possible across 15 of the top 3D modeling applications. Version 1.5 of OctaneRender is now available as a standalone client and via Octane Cloud Workstation with updated plugins for 3D applications rolling out shortly. The new version features:

  • .ORBX, the most powerful 3D interchange file format available today – The new .ORBX file format improves considerably on traditional 3D formats such as .OBJ, .CAD, or .STL, going beyond storing simple geometry to include all aspects of a 3D scene, such as materials, properties, textures, lighting, transform hierarchies and cameras, all in a self-contained file format. Unlike the Alembic file format, .ORBX was designed in close collaboration with Autodesk and Mozilla to be a flexible container for a wide range of uses beyond computer graphics, including video, 3D printing, holography, design and engineering. The .ORBX format allows for incredible granularity, supporting the modeling of physical properties of a scene or object down to two hundredths of a nanometer, or a quarter of the size of a hydrogen atom. OctaneRender 1.5 and related plugins allow artists and animators to perfectly import and export extraordinarily complex 3D scenes in .ORBX format across 15 modeling programs, appearing in the same final render quality as the program they were originally created in. The flexibility of the .ORBX format has implications for media and entertainment companies who can now effectively use their computer-generated assets and IP across a variety of mediums, from feature film and television development, to video games, web sites, and toy production for example. The format is expected to be open sourced in the second half of this year.
  • New node system for easier management of complex scenes – The node system, an essential part of OctaneRender’s scene management and user interface, has been rebuilt to allow simpler management and navigation of all elements in a scene, particularly as more intricate elements such as Alembic or .ORBX files are used with greater frequency. Users can now seamlessly and intuitively group and ungroup nodes, edit nodes, and nest and copy nodes, while benefitting from a cleaner, more compact user interface in OctaneRender 1.5.

  • Alembic file support – Along with the .ORBX file format, OctaneRender 1.5 supports the importing of .ABC Alembic files.
  • Visibility groups – Users can now set visibility properties for objects, useful for creating fade-in and fade-out effects.

  • Time slider – In addition to being able to scrub through the camera animations of Alembic files, OctaneRender 1.5 now supports viewing animated geometry and camera data with camera motion blur.
  • Scriptable API – OctaneRender 1.5 gives users or third-party developers the ability to add functionality to the Standalone Edition, such as the creation of widgets, using a scriptable API based on Lua.

“The new version of OctaneRender introduces one of our most significant developments yet: the .ORBX file format,” said Jules Urbach, Founder and CEO, OTOY. “.ORBX solves the longstanding challenge of asset interoperability, not just among 3D graphics applications, but with a view to expanded use across a wide range of mediums. It presents an incredible amount of scene detail and complexity in a simple, self-contained, and versatile format, one that we feel will come to play an increasingly important role in the modern 3D ecosystem.”

OctaneRender 1.5 is available now for 199 Euros or at no charge to paying users of previous versions. It can be downloaded at http://render.otoy.com/shop/. For more information on OctaneRender 1.5, visit http://render.otoy.com/features.php. For developer information on how to support .ORBX files within your application, contact OTOY at info@otoy.com.

 

About OTOY Inc.

OTOY Inc. is the definitive cloud graphics company, pioneering technology that is redefining content creation and delivery for media and entertainment organizations around the world. OTOY’s Academy Award®-winning technology is used by leading visual effects studios, artists, animators, designers, architects, and engineers, providing unprecedented creative freedom, new levels of realism, and new economies in content creation and distribution powered by the cloud. For more information, visit www.otoy.com.

 

Additional Resources:

  • Get more information about OctaneRender on the OTOY website here.
  • Read more about OTOY’s advisory board here.
  • Follow OTOY on Facebook and Twitter.
  • Download the OTOY logo here.
  • Get more images rendered using OTOY software here.
March 13th, 2014

OTOY’s Brigade Engine to launch on Amazon EC2, bringing photorealistic next-generation cloud gaming to all

Expanded developer program, integration with OctaneRender, more flexible art pipeline across 15 top modeling programs, and new Amazon EC2 instances on the way in 2014

LOS ANGELES, Calif. – March 13, 2014 – Ahead of next week’s 2014 Game Developers Conference in San Francisco, cloud graphics pioneer, OTOY Inc., today announced that game developers worldwide will be able to leverage Brigade, its path tracing and rendering technology for photorealistic next-generation games, through Amazon EC2 in the second half of the year. OTOY is concurrently launching a seamless physically-based art pipeline for Brigade, shared with OTOY’s OctaneRender software and supported across all major 3D modeling packages.

  • Expanding the Brigade developer program – Through Brigade, OTOY is now helping leading game developers explore the potential of cloud computing for the delivery of next-generation games. Brigade is a powerful graphics API that can easily replace Microsoft DirectX® or OpenGL® graphics within popular game engines such as Epic Games’ Unreal Engine or Unity, serving as a backend for superior graphics without disrupting the game logic. Harnessing the power of the cloud, Brigade’s sophisticated technology enables real-time ray tracing and path tracing of game environments, simulating light as it appears in the real world to deliver in-game interactive graphics that are on par with the best movie effects of today. Frames that traditionally have taken minutes or longer to render now do so in fractions of a second, allowing for a fluid game experience streamed to consumers’ homes without the need for expensive hardware.
  • Next generation final render art pipeline for Brigade, powered by OctaneRender, supported across all major 3D modeling tools – OctaneRender, OTOY’s acclaimed rendering software, and Brigade now share the same code base, allowing extraordinarily complex 3D scenes, materials, lighting and objects rendered in OctaneRender to be effortlessly loaded into Brigade for gaming and other interactive applications. Similarly, Brigade is now compatible with 15 of the top modeling programs through OctaneRender plugins. The end result is a pain-free art pipeline that lets developers easily transition detailed game assets from the program of their choosing to Brigade.
  • Developing via Brigade on Amazon EC2 – Delivering physically accurate photorealistic games demands a compute-intensive environment that’s affordable, scalable, and up to the task. In the second half of 2014, OTOY will make Brigade Amazon Machine Instances (AMIs) available via Amazon EC2 to facilitate testing and development of next-generation games.

“We’re quickly approaching a time where rasterization-based gaming APIs won’t be able to keep pace with the realism gamers demand,” said Jules Urbach, Founder and CEO, OTOY. “As media and entertainment companies look to leverage existing assets across movie, television, and game mediums, and as we face an ever more connected future, the top game studios know that the cloud is the logical solution. We have the distinct pleasure of working with several premiere developers using Brigade to explore jaw-dropping next-generation games, and with today’s announcement we look forward to getting Brigade into even more developers’ hands in the near future.”

For more information on Brigade visit http://brigade3.com/. For developers interested in exploring Brigade, contact OTOY at info@otoy.com.

 

About OTOY Inc.

OTOY Inc. is the definitive cloud graphics company, pioneering technology that is redefining content creation and delivery for media and entertainment organizations around the world. OTOY’s Academy Award®-winning technology is used by leading visual effects studios, artists, animators, designers, architects, and engineers, providing unprecedented creative freedom, new levels of realism, and new economies in content creation and distribution powered by the cloud. For more information, visit www.otoy.com.

 

Additional Resources:

  • Arrange a meeting about OTOY’s technologies including Brigade at the Game Developers Conference, March 19th to 21st at the Moscone Center in San Francisco by contacting us here.
  • For a demo of Brigade, visit the OTOY booth #512 at the GPU Technology Conference, March 24th to 27th at the San Jose McEnery Convention Center, or arrange a meeting by contacting us here.
  • Check out OTOY’s panels at the GPU Technology Conference here.
  • Read more about OTOY’s advisory board here.
  • Follow OTOY on Facebook and Twitter.
  • Download the OTOY logo here.
  • Get more images rendered using OTOY software here.

 

March 5th, 2014

OTOY’s acclaimed OctaneRender software now free for students

Technology used by the world’s best professional artists, animators,
and designers now available at no cost to emerging talents

LOS ANGELES, Calif. – March 5, 2014 – Cloud graphics pioneer, OTOY Inc., today announced that its renowned 3D rendering software, OctaneRender, along with OctaneRender plugins for Blender and Autodesk’s 3ds MAX® and shortly, Maya®, are now free for students. The move puts the same cutting-edge software that’s used by hundreds of thousands of professional artists, animators, and designers, in the hands of today’s up-and-coming talents at no cost if purchased using a .edu email address.

Widely recognized for its unmatched rendering quality and speed, and supporting more than a dozen popular 3D modeling programs, OctaneRender is used by artists working for and with the top visual effects studios in Hollywood and around the world to create digital characters and environments that look every bit as authentic as real life. Notable features of OctaneRender include:

  • Perfect simulations of reality through unbiased rendering: OctaneRender simulates light as it actually is: an electromagnetic wave. Unlike competing rendering solutions that sacrifice scene accuracy to speed up rendering time, OctaneRender is based on the physics of light, capturing all light interactions in the scene and simulating them exactly as they would be in reality to produce the most precise representations of real life possible.
  • Unrivaled performance through parallel processing: OctaneRender was built from the ground up to harness the highly parallel horsepower of modern graphics processors or GPUs, rather than serial computer processors or CPUs. The result is dramatically faster render times than competing solutions. OctaneRender produces final images 10 to 50 times faster than comparable CPU-based rendering engines, letting artists spend more time on crafting their image and less time waiting for results.
  • Unflinching flexibility with results in real-time: OctaneRender provides a true WYSIWYG (What You See Is What You Get) rendering environment that shows artists changes to materials and lighting in real-time, unlike competing solutions that force artists to switch back and forth between modeling views and renders. OctaneRender supports some of the most advanced material and lighting simulations possible to more accurately reflect the way light interacts with objects in the real world. Regardless of the complexity of the scene, changes are instantly updated on screen, delivering an intuitive workflow that can be quickly understood by novices and professionals alike.
  • Work how you want, where you want with broad program support: OctaneRender plugins support a wide variety of leading 3D modeling suites, letting artists work in their program of choice. Supported software includes GRAPHISOFT®’s ArchiCAD, Blender, Daz 3D’s DAZ Studio, NewTek’s LightWave, SmithMicro Software’s Poser®, Robert McNeel & Associates’ Rhinocerus® (or Rhino), The Foundry’s MODO®, Maxon’s CINEMA 4D, and a host of Autodesk software including 3ds MAX®, AutoCAD®, Inventor®, Maya®, Revit®, and Softimage®, and forthcoming support for Daz 3D’s Carrara and Trimble’s SketchUp. Additionally, community-developed exporter scripts for a wide range of programs extend functionality of OctaneRender even further. Plugins for Blender and Autodesk’s 3ds MAX® are the first to be available to students at no cost, with free plugin support for Autodesk’s Maya® coming soon.

“I had the great fortune of being able to learn and experiment with 3D graphics in my youth, but having access to the latest and greatest tools was always a challenge,” said Jules Urbach, Founder and CEO, OTOY. “OctaneRender represents the pinnacle of rendering software today, validated by the incredible number of users we have including some of the world’s best CG artists and animators. We’re proud to give students the chance to learn and grow using the same technology that the industry’s top talent uses, fueling their passions, and helping them bring their creative visions to life.”

Students can download OctaneRender for free now at http://render.otoy.com/shop/.

 

About OTOY Inc.

OTOY Inc. is the definitive cloud graphics company, pioneering technology that is redefining content creation and delivery for media and entertainment organizations around the world. OTOY’s Academy Award®-winning technology is used by leading visual effects studios, artists, animators, designers, architects, and engineers, providing unprecedented creative freedom, new levels of realism, and new economies in content creation and distribution powered by the cloud. For more information, visit www.otoy.com.

 

Additional Resources:

  • Get more information about OctaneRender on the OTOY website here.
  • Review OTOY’s Series D funding announcement here.
  • Read more about OTOY’s advisory board here.
  • Follow OTOY on Facebook and Twitter.
  • Download the OTOY logo here.
  • Get more images rendered using OTOY software here.
February 20th, 2014

OTOY acquires AppSlingr, expanding cloud capabilities

Acquisition adds important file storage and application streaming technologies
to further advance content creation and delivery over the cloud

LOS ANGELES, Calif. – February 20, 2014 – OTOY Inc., today announced the acquisition of AppSlingr, Inc., a San Francisco-based startup incubated by the Alchemist Accelerator that enables simplified streaming of desktop applications from popular cloud storage providers including Box, Dropbox, Google Drive, and Microsoft OneDrive. The acquisition brings new capabilities and expertise to OTOY, facilitating expanded cloud file storage options for both cloud-based and workstation-based instances of OTOY software in the near term, and enabling future innovations in cloud-based content creation technologies.

“AppSlingr’s platform has transformed cloud integration and application streaming from an incredibly complex and technical minefield, to something that is seamless and intuitive for people of any technical background,” said Jules Urbach, Founder and CEO, OTOY. “The distinct technology and talent AppSlingr brings to OTOY allows us to similarly integrate our software with the cloud, and opens the door to some exciting advances in the customization and delivery of our cloud-based applications to users.”

About OTOY Inc.

OTOY Inc. is the definitive cloud graphics company, pioneering technology that is redefining content creation and delivery for media and entertainment organizations around the world. OTOY’s Academy Award®-winning technology is used by leading visual effects studios, shaver.me artists, animators, designers, architects, and engineers, providing unprecedented creative freedom, new levels of realism, and new economies in content creation and distribution powered by the cloud. For more information, visit www.otoy.com.

Additional Resources:

  • Read about OTOY’s Series D funding announcement here.
  • Read more about OTOY’s advisory board here.
  • Follow OTOY on Facebook and Twitter.
  • Download the OTOY logo here.
  • Get more images rendered using OTOY software here.
February 12th, 2014

Cloud graphics pioneer OTOY announces
Series D round led by Yuri Milner

Round helps accelerate commercialization of OTOY’s suite of offerings that are transforming content creation and delivery for the world’s top media and entertainment companies

LOS ANGELES, Calif. – February 12, 2014 – OTOY Inc., today announced a Series D round of funding to help accelerate commercialization of the company’s industry-leading cloud graphics offerings that are redefining content creation and delivery processes for media and entertainment organizations around the world. The round is led by prominent technology investor, Yuri Milner, and includes former Morgan Stanley CEO, John Mack, who join investors including Autodesk, Taylor Frigon, George Gilder and The Roddenberry Trust.

OTOY has spent the last four years putting the building blocks in place for commercialization, developing and acquiring groundbreaking technologies that dramatically improve the quality, speed, and cost of computer-generated content creation and delivery for a variety of fields, while bolstering its advisory board. The board includes Eric Schmidt, Executive Chairman, Google Inc.; Samuel Palmisano, former Chairman, President, and CEO, IBM; Ari Emanuel, Co-Founder and Co-CEO, William Morris Endeavor; Brendan Eich, CTO and SVP, Mozilla; Dr. Irving Wladawsky-Berger, Vice President Emeritus and Consultant, IBM; and George Gilder, Founder and Partner, Gilder Technology Fund.

OTOY technologies give leading artists, animators, designers, architects, and engineers unprecedented creative freedom, transforming content creation and delivery through three groups of offerings:

OTOY’s Academy Award®-winning, next-generation visual effects pipeline for feature film, television, and advertising – A suite of technologies including LightStage™ that are advancing the art and science of visual effects, delivering new levels of realism in less time and at less cost than previous solutions. OTOY’s technology has been used in some of the biggest blockbusters on the planet, with more in the works. Virtually all effects-driven major motion pictures set to release in 2015 are making use of OTOY technology to bring unprecedented realism to the big screen.

Octane, OTOY’s suite of next-generation 3D rendering software for workstations and the cloud – With unmatched performance, superb realism, and wide-ranging platform support, OTOY enables new economics for visual effects and computer-generated graphics. Octane, OTOY’s standalone rendering software, and OctaneRender™, an add-on for Autodesk and Adobe products, have been downloaded hundreds of thousands of times around the world by users looking to dramatically improve the speed and quality of their work. Octane delivers renderings that are better quality and up to 40 times faster than competing solutions. With OTOY and Autodesk supporting thin-clients over the cloud via Amazon EC2 as well as any HTML5 webpage via the ORBX™ JavaScript framework developed jointly with Mozilla, the cost of deploying professional-grade rendering technology has been dramatically reduced.

Brigade, OTOY’s next-generation 3D rendering software for photorealistic real-time game engines – Through sophisticated software, Brigade enables real-time raytracing to deliver photorealistic graphics in video games over the cloud. Brigade is being used by some of the top game studios around the world for development of their AAA franchises.

“This round of funding enables the next phase of our business strategy: commercializing our offerings to give more businesses and users around the world a chance to experience the phenomenal impact OTOY technologies can have on their work,” said Jules Urbach, Founder and CEO, OTOY. “In its short history, OTOY has defied convention, producing dramatic advancements to core technologies and processes in the field at an astounding pace, and translating those advancements to the cloud to bring about new economies for content creators and distributors. We’re extraordinarily proud to be working with Yuri Milner and John Mack, and appreciate their advice, encouragement, and support of our vision. What we’ve done so far is just the tip of the iceberg. We have some tremendous innovations in store.”

About OTOY Inc.

OTOY Inc. is the definitive cloud graphics company, pioneering technology that is redefining content creation and delivery for media and entertainment organizations around the world. OTOY’s Academy Award®-winning technology is used by leading visual effects studios, artists, animators, designers, architects, and engineers, providing unprecedented creative freedom, new levels of realism, and new economies in content creation and distribution powered by the cloud. For more information, visit www.otoy.com.

Additional Resources:

  • Read more about OTOY’s advisory board here.
  • Follow OTOY on Facebook and Twitter.
  • Download the OTOY logo here.
  • Get more images rendered using OTOY software here.
January 8th, 2014

Test Drive Lamborghini

This is an exceptional animation that deserves to be in the spotlight. To celebrate the 50th anniversary of Lamborghini, one of our users (Niuq Cam) produced and directed this stunning animation, which is entirely rendered with Octane (the sound is amazing as well):

- the scene is 100% 3D, all rendered with Octane
- rendered on 4x GTX Titan
- render resolution 1280 x 538 Panavision format (2,39:1)
- average rendertime per frame: from 1 minute for the large shots with the cars to 15 minutes for the helmet shots by night
- over 5.000.000 triangles for both cars
- instances for the landscape

Niuq Cam  is a 3D artist dedicated to sport cars and has created other astounding animations with Octane in the past, like  Test Drive Porsche 911:

Cheers!

the Octane Render team