decimals issue

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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gueoct
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Joined: Mon Jul 11, 2011 3:10 pm

I am applying roughness to a specular material to make it frosted glass.

At Roughness 0,000 it´s clear
Roughness 0,000
Roughness 0,000
roughness_0,000.jpg (23.1 KiB) Viewed 2893 times
With one click it´s Roughness 0,001 and VERY rough
Roughness 0,001
Roughness 0,001
roughness_0,001.jpg (22.76 KiB) Viewed 2893 times
To achieve a slight roughness have to change my spinner decimals to 4 or even 5.
Roughness 0,0001
Roughness 0,0001
roughness_0,0001.jpg (23.24 KiB) Viewed 2893 times
Is there a way to work with reasonable units?
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Karba
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gueoct wrote: Is there a way to work with reasonable units?
There is not another way, sorry.
gueoct
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Posts: 402
Joined: Mon Jul 11, 2011 3:10 pm

i wish octane units would, like max units, range from 0 to 100.
in octane units 1,0 is the highest value
it´s much quicker to deal with numbers above zero without comma... :-(
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petergazo
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Location: Bratislava, Slovakia

+1
I would prefer linear system where 0 is none and 1 is 100% - like in iray. Its so much easier to tweak parameters.
There is not another way, sorry.
out of curiosty, can i ask why?
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Proupin
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why can't you just map the roughness value to another arbitrary scale, like 1-100 or from 0 to 1, in a way that is useful??? (wouldn't this be similar to a gamma transformation?) right now, not only it's hard to really use roughness directly, but mapping roughness and other logarithmic parameters (parabolic, exponential, whatever the case) with a bitmap is useless as well...
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gueoct
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Posts: 402
Joined: Mon Jul 11, 2011 3:10 pm

when workling with centimeters or even meters, having decimals set to 0,0001 is super un-handy.
Is is not possible to have custom octane units?
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
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