Interior in Progress

Discuss or ask critique about your current works
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perry123
Licensed Customer
Posts: 17
Joined: Tue Jul 17, 2012 2:27 pm

with a GTX 550 TI anda few photoshop filters, took around 15/20 minutes at 3000x pixeles, with 3DS MAX of course.
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Octane 3000 pixels PAS.jpg
paoloverona
Licensed Customer
Posts: 435
Joined: Thu Mar 29, 2012 8:40 pm

not bad at all!

which render kernel did you used?
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
petergazo
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Posts: 32
Joined: Thu Dec 01, 2011 12:13 am
Location: Bratislava, Slovakia

please could you explain what did you do with the image in Photoshop? Seems pretty good for 20min render time and gtx550... and i think you should move high seating little left to leave more space for legs or delete it completly.
i5-2500k | 16GB ram | gtx460 2GB (display) + GTX580 1.5GB | Win7 pro x64 | v1.0 beta 3.00b | http://www.behance.net/petergazo
perry123
Licensed Customer
Posts: 17
Joined: Tue Jul 17, 2012 2:27 pm

Kernel ? dont understand yet that but i just use ambient occlusion and difusse...
perry123
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Posts: 17
Joined: Tue Jul 17, 2012 2:27 pm

:)
Last edited by perry123 on Wed Aug 22, 2012 7:07 pm, edited 1 time in total.
kavorka
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Posts: 1351
Joined: Sat Feb 04, 2012 6:40 am

perry123 wrote:about the filters, the regular CTRL + V and Difusse Glow that comes with the standar photoshop filters. :)
I dont know much about post processing.
Whats this "diffusse glow" you speak of?
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
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acc24ex
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Posts: 1481
Joined: Fri Mar 19, 2010 10:58 pm
Location: Croatia
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perry123 wrote:Kernel ? dont understand yet that but i just use ambient occlusion and difusse...
the light coming in is a bit too sharp, a lot of contrast
Find out what Kernel means, and switch to pathtracing or PMC.. it will bring the speed down, and you will get a better render.. the directlight setting you are using now doesn't calculate the light bounces, so the whole picture looks a bit dull, for interiors it could take you a whole night render time though..
.. I always try to do it in directlight first, and in some situations, there is no diffference than using pathtracing, closed interiors usually needs pathtrace,
or break open the room to get more light in
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