Interior in Progress
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This is necessary to avoid this forum being flooded by spam.
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- paoloverona
- Posts: 435
- Joined: Thu Mar 29, 2012 8:40 pm
not bad at all!
which render kernel did you used?
which render kernel did you used?
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
please could you explain what did you do with the image in Photoshop? Seems pretty good for 20min render time and gtx550... and i think you should move high seating little left to leave more space for legs or delete it completly.
i5-2500k | 16GB ram | gtx460 2GB (display) + GTX580 1.5GB | Win7 pro x64 | v1.0 beta 3.00b | http://www.behance.net/petergazo
I dont know much about post processing.perry123 wrote:about the filters, the regular CTRL + V and Difusse Glow that comes with the standar photoshop filters.
Whats this "diffusse glow" you speak of?
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
the light coming in is a bit too sharp, a lot of contrastperry123 wrote:Kernel ? dont understand yet that but i just use ambient occlusion and difusse...
Find out what Kernel means, and switch to pathtracing or PMC.. it will bring the speed down, and you will get a better render.. the directlight setting you are using now doesn't calculate the light bounces, so the whole picture looks a bit dull, for interiors it could take you a whole night render time though..
.. I always try to do it in directlight first, and in some situations, there is no diffference than using pathtracing, closed interiors usually needs pathtrace,
or break open the room to get more light in
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
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//Octane render toolbox 3dsmax