7200 inhabitants, each 605k poly / 34k hairs
B picture : invasion of the heary instances
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Loving it
You should make an animation with them.
Funny indeed
Looks like they are waiting for the concert to begin
Looking forward to your next hairy post.
Looks like they are waiting for the concert to begin
Looking forward to your next hairy post.
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Time and memory used? did u use Hair and fur or what other plug u sused to make the hair? is the hair geometry based?
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
Thank you all 
I sculpted the beast in zbrush, apply a fibermesh and export the whole as obj
So hairs are geo yes. The obj is about 605k poly
I've launched the render and went slacking on my sofa
I guess it tooks about 1h and half or 2h. I stopped it at about 5.5k sample (direclightning)
230Mo memory used
I'll make something more elaborated as soon as I get time for it
cheers
Well, it's really a dirty testnildoe wrote:Time and memory used? did u use Hair and fur or what other plug u sused to make the hair? is the hair geometry based?
I sculpted the beast in zbrush, apply a fibermesh and export the whole as obj
So hairs are geo yes. The obj is about 605k poly
I've launched the render and went slacking on my sofa
I guess it tooks about 1h and half or 2h. I stopped it at about 5.5k sample (direclightning)
230Mo memory used
I'll make something more elaborated as soon as I get time for it
cheers
Win10 64 | GTX Titan | I7 5820K | 32GB

