Thank you all
nildoe wrote:Time and memory used? did u use Hair and fur or what other plug u sused to make the hair? is the hair geometry based?
Well, it's really a dirty test
I sculpted the beast in zbrush, apply a fibermesh and export the whole as obj
So hairs are geo yes. The obj is about 605k poly
I've launched the render and went slacking on my sofa
I guess it tooks about 1h and half or 2h. I stopped it at about 5.5k sample (direclightning)
230Mo memory used
I'll make something more elaborated as soon as I get time for it
cheers