Z-Brush Problem - Texture from Polypaint limited to 2K

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Refracty
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Hi,
I am transfering polypaint to texture in Z-Brush but the resulting texture is always 2K.
I have created a new texture before in 4K or 1K (I need 4K) but the result is 2K!
Any ideas how to create a 4K texture based by polypainting?
Cheers




I am using Z-Brush 4R3
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Refracty
Licensed Customer
Posts: 1599
Joined: Wed Dec 01, 2010 6:42 pm
Location: 3D-Visualisierung Köln
Contact:

got it.
The uv map settings (size) drive the texture resolution.
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