Hello masters of rendering,
I would like to ask for help in the correct rendered, the attached sample cube.
I appear to render the black parts and I can not deal with them.
Before I started this thread http://www.refractivesoftware.com/forum ... 23&t=21978 and creating this model I tried to use the comments in it. But apparently I'm doing something wrong.
Please help.
Regards,
[SOLVED] Cube test - wrong rendering
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- Attachments
-
- cube.zip
- skp, ocm, obj - file
- (199.4 KiB) Downloaded 175 times
Last edited by skibbbi on Mon Jun 25, 2012 9:45 am, edited 1 time in total.
Win Vista 32 | Geforce GTX 480 1535MB | AMD Phenom 9650 Quad 2.30GHz | 4GB | Octane 1.20
In the translation from Polish to English helped Google Translate
In the translation from Polish to English helped Google Translate
You are smoothing the 90° corners on the inside of the rim.
This is clearly visible in the output of the deep_channel_kernel in "Shading normals" mode: On a flat surface this should display a solid color, not a gradient, and the 90° corner should clearly be visible. In general you will may big black areas in any place where there is a big difference between the shading normals and the geometric normals.
Note the gradient inside the rim at the back, this is also caused by the incorrect smoothing.
--
Roeland
This is clearly visible in the output of the deep_channel_kernel in "Shading normals" mode: On a flat surface this should display a solid color, not a gradient, and the 90° corner should clearly be visible. In general you will may big black areas in any place where there is a big difference between the shading normals and the geometric normals.
Note the gradient inside the rim at the back, this is also caused by the incorrect smoothing.
--
Roeland
Roeland Thank you very much for that explanation and examples.
I saw the deep_channel_kernel but did not know how to use it.
I make changes and see what comes up and let you know.
Regards,
I saw the deep_channel_kernel but did not know how to use it.
I make changes and see what comes up and let you know.
Regards,
Win Vista 32 | Geforce GTX 480 1535MB | AMD Phenom 9650 Quad 2.30GHz | 4GB | Octane 1.20
In the translation from Polish to English helped Google Translate
In the translation from Polish to English helped Google Translate
Thank you very much for your help Roeland,
After the tests, I discovered what and how you need to re-structure in the model would render the model correctly.
It is possible that someone who uses sketchup come in handy:
1. Find all of the edges that connect the surface at an angle of less than 120 degrees. 2. Disable smoothing and softening (you can hide it or not, it does not matter) That is all.
The right side of the model was adjusted. The left side has not. The first post is the sketchup file, which is badly prepared. Soon will put the corrected file and a few renders.
Thank you again Roeland.
Regards,
After the tests, I discovered what and how you need to re-structure in the model would render the model correctly.
It is possible that someone who uses sketchup come in handy:
1. Find all of the edges that connect the surface at an angle of less than 120 degrees. 2. Disable smoothing and softening (you can hide it or not, it does not matter) That is all.
The right side of the model was adjusted. The left side has not. The first post is the sketchup file, which is badly prepared. Soon will put the corrected file and a few renders.
Thank you again Roeland.
Regards,
Win Vista 32 | Geforce GTX 480 1535MB | AMD Phenom 9650 Quad 2.30GHz | 4GB | Octane 1.20
In the translation from Polish to English helped Google Translate
In the translation from Polish to English helped Google Translate