[SOLVED] Cube test - wrong rendering

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skibbbi
Licensed Customer
Posts: 68
Joined: Sat Nov 19, 2011 12:14 am
Location: Poland, Pruszków
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Hello masters of rendering,

I would like to ask for help in the correct rendered, the attached sample cube.
improper black spots
improper black spots
I appear to render the black parts and I can not deal with them.

Before I started this thread http://www.refractivesoftware.com/forum ... 23&t=21978 and creating this model I tried to use the comments in it. But apparently I'm doing something wrong.

Please help.

Regards,
Attachments
cube.zip
skp, ocm, obj - file
(199.4 KiB) Downloaded 175 times
Last edited by skibbbi on Mon Jun 25, 2012 9:45 am, edited 1 time in total.
Win Vista 32 | Geforce GTX 480 1535MB | AMD Phenom 9650 Quad 2.30GHz | 4GB | Octane 1.20
In the translation from Polish to English helped Google Translate
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roeland
OctaneRender Team
Posts: 1823
Joined: Wed Mar 09, 2011 10:09 pm

You are smoothing the 90° corners on the inside of the rim.

This is clearly visible in the output of the deep_channel_kernel in "Shading normals" mode: On a flat surface this should display a solid color, not a gradient, and the 90° corner should clearly be visible. In general you will may big black areas in any place where there is a big difference between the shading normals and the geometric normals.
smooth-comparison.jpg
Note the gradient inside the rim at the back, this is also caused by the incorrect smoothing.

--
Roeland
skibbbi
Licensed Customer
Posts: 68
Joined: Sat Nov 19, 2011 12:14 am
Location: Poland, Pruszków
Contact:

Roeland Thank you very much for that explanation and examples.

I saw the deep_channel_kernel but did not know how to use it.

I make changes and see what comes up and let you know.

Regards,
Win Vista 32 | Geforce GTX 480 1535MB | AMD Phenom 9650 Quad 2.30GHz | 4GB | Octane 1.20
In the translation from Polish to English helped Google Translate
skibbbi
Licensed Customer
Posts: 68
Joined: Sat Nov 19, 2011 12:14 am
Location: Poland, Pruszków
Contact:

Thank you very much for your help Roeland,

After the tests, I discovered what and how you need to re-structure in the model would render the model correctly.

It is possible that someone who uses sketchup come in handy:

1. Find all of the edges that connect the surface at an angle of less than 120 degrees.
cube2 1.png
cube2 2.png
2. Disable smoothing and softening (you can hide it or not, it does not matter)
cube2 3.png
That is all.

The right side of the model was adjusted. The left side has not.
cube2 4.png
The first post is the sketchup file, which is badly prepared. Soon will put the corrected file and a few renders.

Thank you again Roeland.

Regards,
Win Vista 32 | Geforce GTX 480 1535MB | AMD Phenom 9650 Quad 2.30GHz | 4GB | Octane 1.20
In the translation from Polish to English helped Google Translate
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